Merge remote-tracking branch 'origin/master' into cmake_mingw

This commit is contained in:
Anonymous Maarten 2021-08-31 19:23:25 +02:00
commit c4e920901e
13 changed files with 116 additions and 71 deletions

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@ -1,12 +1,12 @@
image: Visual Studio 2017
configuration: Release
environment:
GLFW_BASE: glfw-3.2.1.bin.WIN64
GLFW_URL: https://github.com/glfw/glfw/releases/download/3.2.1/%GLFW_BASE%.zip
SDL2_BASE: SDL2-devel-2.0.8-VC
GLFW_BASE: glfw-3.3.4.bin.WIN64
GLFW_URL: https://github.com/glfw/glfw/releases/download/3.3.4/%GLFW_BASE%.zip
SDL2_BASE: SDL2-devel-2.0.14-VC
SDL2_URL: https://www.libsdl.org/release/%SDL2_BASE%.zip
SDL2_DIRAME: SDL2-2.0.8
PREMAKE5_URL: https://github.com/premake/premake-core/releases/download/v5.0.0-alpha12/premake-5.0.0-alpha12-windows.zip
SDL2_DIRAME: SDL2-2.0.14
PREMAKE5_URL: https://github.com/premake/premake-core/releases/download/v5.0.0-alpha16/premake-5.0.0-alpha16-windows.zip
matrix:
- PLATFORM: win-amd64-null
- PLATFORM: win-amd64-gl3

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@ -1,4 +1,4 @@
name: Build using conan+cmake
name: Conan
on:
pull_request:
push:
@ -9,11 +9,9 @@ jobs:
strategy:
matrix:
os: [windows-latest, ubuntu-latest, macos-latest]
platform: ['null', 'gl3', 'd3d9', 'ps2']
platform: ['null', 'gl3', 'd3d9']
gl3_gfxlib: ['glfw', 'sdl2']
exclude:
- os: windows-latest
platform: ps2
- os: ubuntu-latest
platform: d3d9
- os: macos-latest
@ -22,10 +20,7 @@ jobs:
gl3_gfxlib: sdl2
- platform: d3d9
gl3_gfxlib: sdl2
- platform: ps2
gl3_gfxlib: sdl2
runs-on: ${{ matrix.os }}
continue-on-error: ${{ matrix.platform == 'ps2' }}
steps:
- uses: actions/checkout@v2
- uses: actions/setup-python@v2
@ -38,28 +33,10 @@ jobs:
conan config set log.print_run_commands=True
conan config set general.revisions_enabled=1
conan remote add bincrafters https://bincrafters.jfrog.io/artifactory/api/conan/public-conan
- name: "Add os=Playstation2 + gcc.version=3.2 to .conan/settings.yml"
if: ${{ matrix.platform == 'ps2' }}
shell: python
run: |
import os, yaml
settings_path = os.path.expanduser("~/.conan/settings.yml")
yml = yaml.safe_load(open(settings_path))
yml["os"]["Playstation2"] = None
yml["compiler"]["gcc"]["version"].append("3.2")
yml["compiler"]["gcc"]["version"].sort()
yaml.safe_dump(yml, open(settings_path, "w"))
- name: "Create host profile"
shell: bash
run: |
if test "${{ matrix.platform }}" = "ps2"; then
cp conan/playstation2 host_profile
else
cp ~/.conan/profiles/default host_profile
fi
- name: "Export Playstation 2 CMake toolchain conan recipe"
run: |
conan export cmake/ps2/cmaketoolchain ps2dev-cmaketoolchain/master@
cp ~/.conan/profiles/default host_profile
- name: "Download/build dependencies (conan install)"
run: |
conan install ${{ github.workspace }} librw/master@ -if build -o librw:platform=${{ matrix.platform }} -o librw:gl3_gfxlib=${{ matrix.gl3_gfxlib }} --build missing -pr:h ./host_profile -pr:b default

29
.github/workflows/build-ps2.yml vendored Normal file
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@ -0,0 +1,29 @@
name: Playstation 2 (by ps2dev)
on:
pull_request:
push:
release:
types: published
jobs:
build-playstation-2:
runs-on: ubuntu-latest
container: ps2dev/ps2dev
steps:
- uses: actions/checkout@v2
- name: "Install dependencies"
run: |
apk add build-base cmake
- name: "Build files"
run: |
cmake -S. -Bbuild -DLIBRW_INSTALL=ON -DLIBRW_PLATFORM=PS2 -DCMAKE_TOOLCHAIN_FILE=cmake/ps2/cmaketoolchain/toolchain_ps2_ee.cmake
cmake --build build --parallel
- name: "Create binary package (cpack)"
working-directory: ./build
run: |
cpack
- name: "Archive binary package (github artifacts)"
uses: actions/upload-artifact@v2
with:
name: "ps2"
path: build/*.tar.xz
if-no-files-found: error

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@ -1,4 +1,4 @@
name: Build for Nintendo Switch using CMake provided by devkitPro
name: Nintendo Switch (by devkitPro)
on:
pull_request:
push:

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@ -31,7 +31,8 @@ elseif(PS2)
else()
set(LIBRW_PLATFORMS "NULL" "GL3")
endif()
set(LIBRW_PLATFORM "NULL" CACHE STRING "Platform")
list(GET LIBRW_PLATFORMS 0 LIBRW_PLATFORM_DEFAULT)
set(LIBRW_PLATFORM "${LIBRW_PLATFORM_DEFAULT}" CACHE STRING "Platform")
set_property(CACHE LIBRW_PLATFORM PROPERTY STRINGS ${LIBRW_PLATFORMS})
message(STATUS "LIBRW_PLATFORM = ${LIBRW_PLATFORM} (choices=${LIBRW_PLATFORMS})")
set("LIBRW_PLATFORM_${LIBRW_PLATFORM}" ON)

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@ -3,11 +3,9 @@ cmake_minimum_required(VERSION 3.7)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
set(CMAKE_SYSTEM_NAME "PlayStation2")
set(CMAKE_SYSTEM_PROCESSOR "mipsel")
set(CMAKE_SYSTEM_PROCESSOR "mips64r5900el")
set(CMAKE_SYSTEM_VERSION 1)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_NO_SYSTEM_FROM_IMPORTED ON)
set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
@ -18,37 +16,47 @@ endif()
if(NOT DEFINED ENV{PS2SDK})
message(FATAL_ERROR "Need environment variable PS2SDK set")
endif()
if(NOT DEFINED ENV{GSKIT})
message(FATAL_ERROR "Need environment variable PS2SDK set")
endif()
set(PS2DEV "$ENV{PS2DEV}")
set(PS2SDK "$ENV{PS2SDK}")
set(GSKIT "$ENV{GSKIT}")
if(NOT IS_DIRECTORY "${PS2DEV}")
message(FATAL_ERROR "PS2DEV must contain a folder path (${PS2DEV})")
message(FATAL_ERROR "PS2DEV must be a folder path (${PS2DEV})")
endif()
if(NOT IS_DIRECTORY "${PS2SDK}")
message(FATAL_ERROR "PS2SDK must contain a folder path (${PS2SDK})")
message(FATAL_ERROR "PS2SDK must be a folder path (${PS2SDK})")
endif()
if(NOT IS_DIRECTORY "${GSKIT}")
message(FATAL_ERROR "GSKIT must be a folder path (${GSKIT})")
endif()
set(CMAKE_DSM_SOURCE_FILE_EXTENSIONS "dsm")
set(CMAKE_C_COMPILER "${PS2DEV}/ee/bin/ee-gcc")
set(CMAKE_CXX_COMPILER "${PS2DEV}/ee/bin/ee-g++")
set(CMAKE_ASM_COMPILER "${PS2DEV}/ee/bin/ee-g++")
set(CMAKE_DSM_COMPILER "${PS2DEV}/dvp/bin/dvp-as")
set(CMAKE_AR "${PS2DEV}/ee/bin/ee-ar" CACHE FILEPATH "archiver")
set(CMAKE_LINKER "${PS2DEV}/ee/bin/ee-ld")
set(CMAKE_RANLIB "${PS2DEV}/ee/bin/ee-ranlib" CACHE FILEPATH "ranlib")
set(CMAKE_STRIP "${PS2DEV}/ee/bin/ee-strip" CACHE FILEPATH "strip")
set(CMAKE_C_COMPILER "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-gcc" CACHE FILEPATH "C compiler")
set(CMAKE_CXX_COMPILER "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-g++" CACHE FILEPATH "CXX compiler")
set(CMAKE_ASM_COMPILER "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-g++" CACHE FILEPATH "ASM assembler")
set(CMAKE_DSM_COMPILER "${PS2DEV}/dvp/bin/dvp-as" CACHE FILEPATH "DSM assembler")
set(CMAKE_AR "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-ar" CACHE FILEPATH "archiver")
set(CMAKE_LINKER "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-ld" CACHE FILEPATH "Linker")
set(CMAKE_RANLIB "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-ranlib" CACHE FILEPATH "ranlib")
set(CMAKE_STRIP "${PS2DEV}/ee/bin/mips64r5900el-ps2-elf-strip" CACHE FILEPATH "strip")
set(CMAKE_ASM_FLAGS_INIT "-G0 -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\"")
set(CMAKE_C_FLAGS_INIT "-G0 -fno-common -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\"")
set(CMAKE_CXX_FLAGS_INIT "-G0 -fno-common -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\"")
set(CMAKE_ASM_FLAGS_INIT "-G0 -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\" -D_EE")
set(CMAKE_C_FLAGS_INIT "-G0 -fno-common -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\" -D_EE")
set(CMAKE_CXX_FLAGS_INIT "-G0 -fno-common -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\" -D_EE")
set(CMAKE_EXE_LINKER_FLAGS_INIT "-G0 -L\"${PS2SDK}/ee/lib\" -Wl,-r -Wl,-d")
set(CMAKE_FIND_ROOT_PATH "${PS2DEV}/ee" "${PS2SDK}/ee")
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH "${PS2DEV}/ee" "${PS2SDK}/ee" "${GSKIT}")
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(PS2 1)
set(EE 1)
@ -58,7 +66,10 @@ set(CMAKE_EXECUTABLE_SUFFIX ".elf")
function(add_erl_executable TARGET)
cmake_parse_arguments("AEE" "" "OUTPUT_VAR" "" ${ARGN})
get_target_property(output_dir ${TARGET} RUNTIME_OUTPUT_DIRECTORY)
get_target_property(output_dir "${TARGET}" RUNTIME_OUTPUT_DIRECTORY)
if(NOT output_dir)
set(output_dir ${CMAKE_CURRENT_BINARY_DIR})
endif()
get_target_property(output_name ${TARGET} OUTPUT_NAME)
if(NOT output_name)
@ -67,7 +78,7 @@ function(add_erl_executable TARGET)
set(outfile "${output_dir}/${output_name}.erl")
add_custom_command(OUTPUT "${outfile}"
COMMAND "${CMAKE_COMMAND}" -E copy "$<TARGET_FILE:${TARGET}>" "${outfile}"
COMMAND "${CMAKE_COMMAND}" -E copy "$<TARGET_FILE:${TARGET}>" "${outfile}"
COMMAND "${CMAKE_STRIP}" --strip-unneeded -R .mdebug.eabi64 -R .reginfo -R .comment "${outfile}"
DEPENDS ${TARGET}
)

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@ -13,21 +13,21 @@ newoption {
trigger = "glfwdir64",
value = "PATH",
description = "Directory of glfw",
default = "../glfw-3.3.2.bin.WIN64",
default = "../glfw-3.3.4.bin.WIN64",
}
newoption {
trigger = "glfwdir32",
value = "PATH",
description = "Directory of glfw",
default = "../glfw-3.3.2.bin.WIN32",
default = "../glfw-3.3.4.bin.WIN32",
}
newoption {
trigger = "sdl2dir",
value = "PATH",
description = "Directory of sdl2",
default = "../SDL2-2.0.8",
default = "../SDL2-2.0.14",
}
workspace "librw"
@ -56,7 +56,7 @@ workspace "librw"
defines { "NDEBUG" }
optimize "On"
filter "configurations:ReleaseStatic"
flags { "StaticRuntime" }
staticruntime("On")
filter { "platforms:*null" }
defines { "RW_NULL" }
@ -189,7 +189,7 @@ project "playground"
kind "WindowedApp"
characterset ("MBCS")
skeltool("playground")
flags { "WinMain" }
entrypoint("WinMainCRTStartup")
removeplatforms { "*null" }
removeplatforms { "ps2" } -- for now
@ -197,7 +197,7 @@ project "imguitest"
kind "WindowedApp"
characterset ("MBCS")
skeltool("imguitest")
flags { "WinMain" }
entrypoint("WinMainCRTStartup")
removeplatforms { "*null" }
removeplatforms { "ps2" }
@ -205,7 +205,7 @@ project "lights"
kind "WindowedApp"
characterset ("MBCS")
skeltool("lights")
flags { "WinMain" }
entrypoint("WinMainCRTStartup")
removeplatforms { "*null" }
removeplatforms { "ps2" }
@ -213,7 +213,7 @@ project "subrast"
kind "WindowedApp"
characterset ("MBCS")
skeltool("subrast")
flags { "WinMain" }
entrypoint("WinMainCRTStartup")
removeplatforms { "*null" }
removeplatforms { "ps2" }
@ -221,7 +221,7 @@ project "camera"
kind "WindowedApp"
characterset ("MBCS")
skeltool("camera")
flags { "WinMain" }
entrypoint("WinMainCRTStartup")
removeplatforms { "*null" }
removeplatforms { "ps2" }
@ -229,7 +229,7 @@ project "im2d"
kind "WindowedApp"
characterset ("MBCS")
skeltool("im2d")
flags { "WinMain" }
entrypoint("WinMainCRTStartup")
removeplatforms { "*null" }
removeplatforms { "ps2" }
@ -237,7 +237,7 @@ project "im3d"
kind "WindowedApp"
characterset ("MBCS")
skeltool("im3d")
flags { "WinMain" }
entrypoint("WinMainCRTStartup")
removeplatforms { "*null" }
removeplatforms { "ps2" }

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@ -29,6 +29,7 @@ set_target_properties(librw_skeleton
PROPERTIES
PREFIX ""
EXPORT_NAME skeleton
CXX_STANDARD 11
)

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@ -500,7 +500,8 @@ readAsImage(Stream *stream, int32 width, int32 height, int32 depth, int32 format
line[0] = palette[*idx*4+0];
line[1] = palette[*idx*4+1];
line[2] = palette[*idx*4+2];
line[3] = palette[*idx*4+3];
if(img->bpp > 3)
line[3] = palette[*idx*4+3];
line += img->bpp;
idx++;
}

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@ -526,7 +526,7 @@ setFilterMode(uint32 stage, int32 filter, int32 maxAniso = 1)
setActiveTexture(stage);
if(natras->autogenMipmap || natras->numLevels > 1){
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_MIP[filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_MIP[filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]);
}else{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_NoMIP[filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]);
@ -627,7 +627,7 @@ setRasterStage(uint32 stage, Raster *raster)
if(natras->filterMode != filter){
if(natras->autogenMipmap || natras->numLevels > 1){
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_MIP[filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_MIP[filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]);
}else{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterConvMap_NoMIP[filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterConvMap_NoMIP[filter]);
@ -660,6 +660,18 @@ setRasterStage(uint32 stage, Raster *raster)
}
}
void
evictRaster(Raster *raster)
{
int i;
for(i = 0; i < MAXNUMSTAGES; i++){
//assert(rwStateCache.texstage[i].raster != raster);
if(rwStateCache.texstage[i].raster != raster)
continue;
setRasterStage(i, nil);
}
}
void
setTexture(int32 stage, Texture *tex)
{
@ -1896,7 +1908,7 @@ termOpenGL(void)
defaultShader_fullLight_noAT = nil;
glDeleteTextures(1, &whitetex);
whitetex = nil;
whitetex = 0;
return 1;
}

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@ -818,12 +818,15 @@ createNativeRaster(void *object, int32 offset, int32)
return object;
}
void evictRaster(Raster *raster);
static void*
destroyNativeRaster(void *object, int32 offset, int32)
{
Raster *raster = (Raster*)object;
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, object, offset);
#ifdef RW_OPENGL
evictRaster(raster);
switch(raster->type){
case Raster::NORMAL:
case Raster::TEXTURE:

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@ -45,7 +45,12 @@ registerUniform(const char *name, UniformType type, int32 num)
{
int i;
i = findUniform(name);
if(i >= 0) return i;
if(i >= 0){
Uniform *u = &uniformRegistry.uniforms[i];
assert(u->type == type);
assert(u->num == num);
return i;
}
// TODO: print error
if(uniformRegistry.numUniforms+1 >= MAX_UNIFORMS){
assert(0 && "no space for uniform");
@ -340,6 +345,7 @@ Shader::destroy(void)
{
glDeleteProgram(this->program);
rwFree(this->uniformLocations);
rwFree(this->serialNums);
rwFree(this);
}

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@ -3,8 +3,12 @@ add_executable(ps2test
main.cpp
mem.h
ps2.h
vu/defaultpipe.dsm
vu/skinpipe.dsm
vu/light.vu
vu/setup_persp.vu
)
target_link_libraries(ps2test
@ -13,7 +17,7 @@ target_link_libraries(ps2test
kernel
)
librw_platform_target(ps2test)
librw_platform_target(ps2test INSTALL)
if(LIBRW_INSTALL)
install(TARGETS ps2test