texture mapping in ps2 test
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@ -9,7 +9,7 @@ LIBPATH=-L$(PS2SDK)/ee/lib
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INCPATH=-I$(PS2SDK)/ee/include -I$(PS2SDK)/common/include -I../..
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LIBS=../../librw-ps2.a -lc -lc -lkernel -lmf # g++ throws one -lc away, why? (unless -nostdlib)
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CFLAGS = -c -Wall -nostdlib -fno-common -DPS2_EE $(INCPATH)
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CFLAGS = -c -Wall -nostdlib -fno-common -DRW_PS2 -DPS2_EE $(INCPATH)
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ASFLAGS = -c -xassembler-with-cpp
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LDFLAGS = -mno-crt0 $(LIBPATH)
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OUT=test
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@ -19,7 +19,7 @@ C_SRC=main.cpp gs.cpp dma.cpp math.cpp
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HEADER=dma.h ee_regs.h gif.h gs.h mips_regs.h ps2.h math.h mesh.h
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OBJ=$(C_SRC:.cpp=.o) $(S_SRC:.s=.o) vu.o defaultpipe.o skinpipe.o
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$(OUT).elf: $(OBJ) $(HEADER)
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$(OUT).elf: $(OBJ) ../../librw-ps2.a $(HEADER)
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$(LD) $(LDFLAGS) $(LINK) $(PS2SDK)/ee/startup/crt0.o \
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$(OBJ) $(LIBS) -o $(OUT).elf
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