implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet)

This commit is contained in:
aap
2015-09-09 23:26:16 +02:00
parent fed5ea7c9a
commit c7fa3b3b8c
13 changed files with 417 additions and 123 deletions

17
TODO
View File

@ -3,7 +3,7 @@ BUGS:
Clump & related:
- make pointer arrays into lists
- work on ref counts, destruction, copying etc.
- !!! work on ref counts, destruction, copying etc.
- define and use types:
sphere
matrix
@ -14,33 +14,30 @@ Clump & related:
texcoord
- implement plugins:
Clump
R* Collision 0x253F2FA
Animation (old III dffs)
Frame
Animation (old III dffs)
Atomic
((Particles)) 0x118
R* Pipeline 0x253F2F3
Skin (old III dffs)
Geometry
((Morph)) 0x105
R* 2dfx 0x253F2F8
Material
UV Anim 0x135
Texture
(Sky Mipmap Val) 0x110
UV Anim Dict
- only stubs:
R* 2dfx 0x253F2F8
R* Collision 0x253F2FA
Texture Dictionary
.anm/.ska
- properly implement Skin plugin
- anim interpolation (only stubs right now)
- PDS Pipelines
- Pipelines (PDS, Xbox, PC)
- ADC
- uninstance geometry (PS2, Xbox; OpenGL done)
- uninstance geometry (PS2)