implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet)
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17
TODO
17
TODO
@ -3,7 +3,7 @@ BUGS:
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Clump & related:
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- make pointer arrays into lists
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- work on ref counts, destruction, copying etc.
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- !!! work on ref counts, destruction, copying etc.
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- define and use types:
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sphere
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matrix
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@ -14,33 +14,30 @@ Clump & related:
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texcoord
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- implement plugins:
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Clump
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R* Collision 0x253F2FA
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Animation (old III dffs)
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Frame
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Animation (old III dffs)
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Atomic
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((Particles)) 0x118
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R* Pipeline 0x253F2F3
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Skin (old III dffs)
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Geometry
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((Morph)) 0x105
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R* 2dfx 0x253F2F8
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Material
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UV Anim 0x135
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Texture
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(Sky Mipmap Val) 0x110
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UV Anim Dict
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- only stubs:
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R* 2dfx 0x253F2F8
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R* Collision 0x253F2FA
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Texture Dictionary
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.anm/.ska
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- properly implement Skin plugin
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- anim interpolation (only stubs right now)
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- PDS Pipelines
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- Pipelines (PDS, Xbox, PC)
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- ADC
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- uninstance geometry (PS2, Xbox; OpenGL done)
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- uninstance geometry (PS2)
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