implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet)
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@ -189,6 +189,8 @@ init(void)
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// camera->setPosition(Vec3(0.0f, 5.0f, 0.0f));
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camera->setPosition(Vec3(0.0f, -1.0f, 3.0f));
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gta::attachPlugins();
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rw::currentTexDictionary = new rw::TexDictionary;
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// rw::Image::setSearchPath("/home/aap/gamedata/ps2/gtasa/models/gta3_archive/txd_extracted/");
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// rw::Image::setSearchPath("/home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/");
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@ -196,24 +198,6 @@ init(void)
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"/home/aap/gamedata/ps2/gta3/MODELS/gta3_archive/txd_extracted/;//home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/;/home/aap/gamedata/ps2/gtasa/models/gta3_archive/txd_extracted/");
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//"D:\\rockstargames\\ps2\\gtavc\\MODELS\\gta3_archive\\txd_extracted\\;D:\\rockstargames\\ps2\\gtasa\\models\\gta3_archive\\txd_extracted\\");
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rw::gl::registerNativeRaster();
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gta::registerEnvSpecPlugin();
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rw::registerMatFXPlugin();
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rw::registerMaterialRightsPlugin();
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rw::registerAtomicRightsPlugin();
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rw::registerHAnimPlugin();
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gta::registerNodeNamePlugin();
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gta::registerBreakableModelPlugin();
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gta::registerExtraVertColorPlugin();
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rw::ps2::registerADCPlugin();
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rw::ps2::registerPDSPlugin();
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rw::registerSkinPlugin();
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rw::xbox::registerVertexFormatPlugin();
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rw::registerNativeDataPlugin();
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// rw::ps2::registerNativeDataPlugin();
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rw::registerMeshPlugin();
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rw::Atomic::init();
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printf("platform: %d\n", rw::platform);
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rw::StreamFile in;
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