implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet)
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@ -227,22 +227,7 @@ main()
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gsInit();
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gta::registerEnvSpecPlugin();
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rw::registerMatFXPlugin();
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rw::registerMaterialRightsPlugin();
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rw::registerAtomicRightsPlugin();
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rw::registerHAnimPlugin();
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gta::registerNodeNamePlugin();
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gta::registerBreakableModelPlugin();
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gta::registerExtraVertColorPlugin();
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rw::ps2::registerADCPlugin();
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rw::ps2::registerPDSPlugin();
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rw::registerSkinPlugin();
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rw::xbox::registerVertexFormatPlugin();
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rw::registerNativeDataPlugin();
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// rw::ps2::registerNativeDataPlugin();
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rw::registerMeshPlugin();
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rw::Atomic::init();
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gta::attachPlugins();
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defpipe = rw::ps2::makeDefaultPipeline();
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