implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet)

This commit is contained in:
aap
2015-09-09 23:26:16 +02:00
parent fed5ea7c9a
commit c7fa3b3b8c
13 changed files with 417 additions and 123 deletions

View File

@ -227,22 +227,7 @@ main()
gsInit();
gta::registerEnvSpecPlugin();
rw::registerMatFXPlugin();
rw::registerMaterialRightsPlugin();
rw::registerAtomicRightsPlugin();
rw::registerHAnimPlugin();
gta::registerNodeNamePlugin();
gta::registerBreakableModelPlugin();
gta::registerExtraVertColorPlugin();
rw::ps2::registerADCPlugin();
rw::ps2::registerPDSPlugin();
rw::registerSkinPlugin();
rw::xbox::registerVertexFormatPlugin();
rw::registerNativeDataPlugin();
// rw::ps2::registerNativeDataPlugin();
rw::registerMeshPlugin();
rw::Atomic::init();
gta::attachPlugins();
defpipe = rw::ps2::makeDefaultPipeline();