added palette support
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@ -188,7 +188,7 @@ initrw(void)
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rw::platform = rw::PLATFORM_D3D8;
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rw::d3d::device = Device;
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if(0){
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if(1){
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char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\admiral.txd";
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rw::StreamFile in;
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if(in.open(filename, "rb") == NULL){
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@ -209,6 +209,7 @@ initrw(void)
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}
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char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\admiral.dff";
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// char *filename = "D:\\rockstargames\\pc\\gta3\\models\\gta3_archive\\kuruma.dff";
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// char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\player.dff";
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// char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\od_newscafe_dy.dff";
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// char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\gta3_archive\\admiral.dff";
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@ -14,18 +14,19 @@ int
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main(int argc, char *argv[])
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{
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gta::attachPlugins();
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rw::ps2::registerNativeRaster();
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rw::xbox::registerNativeRaster();
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rw::d3d::registerNativeRaster();
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// rw::version = 0x33002;
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// rw::platform = rw::PLATFORM_PS2;
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// rw::platform = rw::PLATFORM_OGL;
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rw::platform = rw::PLATFORM_XBOX;
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// rw::platform = rw::PLATFORM_XBOX;
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// rw::platform = rw::PLATFORM_D3D8;
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// rw::platform = rw::PLATFORM_D3D9;
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if(argc < 2){
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printf("usage: %s in.txd\n", argv[0]);
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printf("usage (%d): %s in.txd\n", rw::platform, argv[0]);
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return 0;
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}
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