implemented basic PS2 rasters - no mipmaps yet
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@ -5,11 +5,26 @@
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#include <new>
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#include <rw.h>
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#include <args.h>
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#include <src/gtaplg.h>
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char *argv0;
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using namespace std;
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using namespace rw;
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struct {
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char *str;
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uint32 val;
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} platforms[] = {
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{ "mobile", PLATFORM_OGL },
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{ "ps2", PLATFORM_PS2 },
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{ "xbox", PLATFORM_XBOX },
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{ "d3d8", PLATFORM_D3D8 },
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{ "d3d9", PLATFORM_D3D9 },
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{ NULL, 0 }
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};
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Raster*
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xboxToD3d8(Raster *raster)
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{
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@ -64,43 +79,80 @@ xboxToD3d8(Raster *raster)
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return newras;
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}
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void
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usage(void)
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{
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fprintf(stderr, "usage: %s [-v version] [-o platform] in.txd [out.txd]\n", argv0);
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fprintf(stderr, "\t-v RW version, e.g. 33004 for 3.3.0.4\n");
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fprintf(stderr, "\t-o output platform. ps2, xbox, mobile, d3d8, d3d9\n");
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exit(1);
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}
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int
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main(int argc, char *argv[])
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{
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gta::attachPlugins();
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rw::version = 0x33002;
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// rw::platform = rw::PLATFORM_PS2;
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rw::version = 0;
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rw::platform = rw::PLATFORM_PS2;
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// rw::platform = rw::PLATFORM_OGL;
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// rw::platform = rw::PLATFORM_XBOX;
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// rw::platform = rw::PLATFORM_D3D8;
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// rw::platform = rw::PLATFORM_D3D9;
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int outplatform = rw::PLATFORM_PS2;
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if(argc < 2){
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printf("usage (%d): %s in.txd\n", rw::platform, argv[0]);
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return 0;
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}
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char *s;
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ARGBEGIN{
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case 'v':
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sscanf(EARGF(usage()), "%x", &rw::version);
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break;
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case 'o':
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s = EARGF(usage());
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for(int i = 0; platforms[i].str; i++){
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if(strcmp(platforms[i].str, s) == 0){
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outplatform = platforms[i].val;
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goto found;
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}
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}
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printf("unknown platform %s\n", s);
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outplatform = PLATFORM_D3D8;
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found:
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break;
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default:
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usage();
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}ARGEND;
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if(argc < 1)
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usage();
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rw::StreamFile in;
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if(in.open(argv[1], "rb") == NULL){
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if(in.open(argv[0], "rb") == NULL){
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printf("couldn't open file %s\n", argv[1]);
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return 1;
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}
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rw::findChunk(&in, rw::ID_TEXDICTIONARY, NULL, NULL);
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ChunkHeaderInfo header;
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readChunkHeaderInfo(&in, &header);
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assert(header.type == ID_TEXDICTIONARY);
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rw::TexDictionary *txd;
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txd = rw::TexDictionary::streamRead(&in);
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assert(txd);
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in.close();
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rw::currentTexDictionary = txd;
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for(Texture *tex = txd->first; tex; tex = tex->next)
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tex->raster = xboxToD3d8(tex->raster);
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if(rw::version == 0){
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rw::version = header.version;
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rw::build = header.build;
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}
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if(outplatform == PLATFORM_D3D8)
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for(Texture *tex = txd->first; tex; tex = tex->next)
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tex->raster = xboxToD3d8(tex->raster);
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// for(Texture *tex = txd->first; tex; tex = tex->next)
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// tex->filterAddressing = (tex->filterAddressing&~0xF) | 0x2;
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rw::StreamFile out;
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if(argc > 2)
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out.open(argv[2], "wb");
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if(argc > 1)
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out.open(argv[1], "wb");
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else
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out.open("out.txd", "wb");
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txd->streamWrite(&out);
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