implemented basic PS2 rasters - no mipmaps yet

This commit is contained in:
aap
2016-01-03 19:45:51 +01:00
parent 8b5b64d639
commit fab7f20c6d
9 changed files with 612 additions and 43 deletions

View File

@ -5,11 +5,26 @@
#include <new>
#include <rw.h>
#include <args.h>
#include <src/gtaplg.h>
char *argv0;
using namespace std;
using namespace rw;
struct {
char *str;
uint32 val;
} platforms[] = {
{ "mobile", PLATFORM_OGL },
{ "ps2", PLATFORM_PS2 },
{ "xbox", PLATFORM_XBOX },
{ "d3d8", PLATFORM_D3D8 },
{ "d3d9", PLATFORM_D3D9 },
{ NULL, 0 }
};
Raster*
xboxToD3d8(Raster *raster)
{
@ -64,43 +79,80 @@ xboxToD3d8(Raster *raster)
return newras;
}
void
usage(void)
{
fprintf(stderr, "usage: %s [-v version] [-o platform] in.txd [out.txd]\n", argv0);
fprintf(stderr, "\t-v RW version, e.g. 33004 for 3.3.0.4\n");
fprintf(stderr, "\t-o output platform. ps2, xbox, mobile, d3d8, d3d9\n");
exit(1);
}
int
main(int argc, char *argv[])
{
gta::attachPlugins();
rw::version = 0x33002;
// rw::platform = rw::PLATFORM_PS2;
rw::version = 0;
rw::platform = rw::PLATFORM_PS2;
// rw::platform = rw::PLATFORM_OGL;
// rw::platform = rw::PLATFORM_XBOX;
// rw::platform = rw::PLATFORM_D3D8;
// rw::platform = rw::PLATFORM_D3D9;
int outplatform = rw::PLATFORM_PS2;
if(argc < 2){
printf("usage (%d): %s in.txd\n", rw::platform, argv[0]);
return 0;
}
char *s;
ARGBEGIN{
case 'v':
sscanf(EARGF(usage()), "%x", &rw::version);
break;
case 'o':
s = EARGF(usage());
for(int i = 0; platforms[i].str; i++){
if(strcmp(platforms[i].str, s) == 0){
outplatform = platforms[i].val;
goto found;
}
}
printf("unknown platform %s\n", s);
outplatform = PLATFORM_D3D8;
found:
break;
default:
usage();
}ARGEND;
if(argc < 1)
usage();
rw::StreamFile in;
if(in.open(argv[1], "rb") == NULL){
if(in.open(argv[0], "rb") == NULL){
printf("couldn't open file %s\n", argv[1]);
return 1;
}
rw::findChunk(&in, rw::ID_TEXDICTIONARY, NULL, NULL);
ChunkHeaderInfo header;
readChunkHeaderInfo(&in, &header);
assert(header.type == ID_TEXDICTIONARY);
rw::TexDictionary *txd;
txd = rw::TexDictionary::streamRead(&in);
assert(txd);
in.close();
rw::currentTexDictionary = txd;
for(Texture *tex = txd->first; tex; tex = tex->next)
tex->raster = xboxToD3d8(tex->raster);
if(rw::version == 0){
rw::version = header.version;
rw::build = header.build;
}
if(outplatform == PLATFORM_D3D8)
for(Texture *tex = txd->first; tex; tex = tex->next)
tex->raster = xboxToD3d8(tex->raster);
// for(Texture *tex = txd->first; tex; tex = tex->next)
// tex->filterAddressing = (tex->filterAddressing&~0xF) | 0x2;
rw::StreamFile out;
if(argc > 2)
out.open(argv[2], "wb");
if(argc > 1)
out.open(argv[1], "wb");
else
out.open("out.txd", "wb");
txd->streamWrite(&out);