const char *im3d_vert_src = "attribute vec3 in_pos;\n" "attribute vec4 in_color;\n" "attribute vec2 in_tex0;\n" "varying vec4 v_color;\n" "varying vec2 v_tex0;\n" "varying float v_fog;\n" "void\n" "main(void)\n" "{\n" " vec4 V = u_world * vec4(in_pos, 1.0);\n" " vec4 cV = u_view * V;\n" " gl_Position = u_proj * cV;\n" " v_color = in_color;\n" " v_tex0 = in_tex0;\n" " v_fog = DoFog(gl_Position.w);\n" "}\n" ;