namespace rw { namespace gl3 { #ifdef RW_OPENGL extern Shader *simpleShader; #endif void rasterCreate(Raster *raster); uint8 *rasterLock(Raster*, int32 level); void rasterUnlock(Raster*, int32); int32 rasterNumLevels(Raster*); void rasterFromImage(Raster *raster, Image *image); } }