uniform sampler2D tex0; varying vec4 v_color; varying vec2 v_tex0; varying float v_fog; void main(void) { vec4 color; color = v_color*texture2D(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog); DoAlphaTest(color.a); gl_FragColor = color; }