set(SDL2_STATIC_INIT ON) set(GLFW3_STATIC_INIT ON) set(LIBRW_STATIC_RUNTIME_DEFAULT ON) function(librw_platform_target TARGET) cmake_parse_arguments(LPT "PROVIDES_WINMAIN" "" "" ${ARGN}) get_target_property(TARGET_TYPE "${TARGET}" TYPE) if(MINGW) if(LPT_PROVIDES_WINMAIN AND TARGET_TYPE MATCHES "^(INTERFACE|SHARED|STATIC)_LIBRARY$") # Start with the WinMain symbol marked as undefined. # This will prevent the linker ignoring a WinMain symbol. if(CMAKE_SIZEOF_VOID_P EQUAL 4) target_link_options(${TARGET} INTERFACE -Wl,--undefined,_WinMain@16) endif() target_link_options(${TARGET} INTERFACE -Wl,--undefined,WinMain) endif() endif() set_target_properties(${TARGET} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "$" ) endfunction()