namespace Rw { enum { ID_EXTRAVERTCOLORS = 0x253f2f9, ID_BREAKABLE = 0x253f2fd, ID_NODENAME = 0x253f2fe }; void RegisterNodeNamePlugin(void); struct Breakable { uint32 position; uint32 numVertices; uint32 numFaces; uint32 numMaterials; float32 *vertices; float32 *texCoords; uint8 *colors; uint16 *faces; uint16 *matIDs; char (*texNames)[32]; char (*maskNames)[32]; float32 (*surfaceProps)[3]; }; void RegisterBreakableModelPlugin(void); struct ExtraVertColors { uint8 *nightColors; uint8 *dayColors; float balance; }; void RegisterExtraVertColorPlugin(void); }