namespace rw { namespace d3d { #ifdef RW_D3D9 void openIm2D(void); void im2DRenderIndexedPrimitive(PrimitiveType primType, void *vertices, int32 numVertices, void *indices, int32 numIndices); #endif void rasterCreate(Raster *raster); uint8 *rasterLock(Raster *raster, int32 level); void rasterUnlock(Raster *raster, int32 level); int32 rasterNumLevels(Raster *raster); void rasterFromImage(Raster *raster, Image *image); Image *rasterToImage(Raster *raster); } }