namespace rw { namespace gl3 { void initMatFX(void); ObjPipeline *makeMatFXPipeline(void); void matfxRenderCB(Atomic *atomic, InstanceDataHeader *header); void initSkin(void); ObjPipeline *makeSkinPipeline(void); void skinInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance); void skinRenderCB(Atomic *atomic, InstanceDataHeader *header); void uploadSkinMatrices(Atomic *atomic); } }