librw/tools/rsltest/rsltest.cpp
2015-12-27 18:45:37 +01:00

519 lines
12 KiB
C++

#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cassert>
#include <new>
#include <args.h>
#include <rw.h>
#include <src/gtaplg.h>
using namespace std;
using namespace rw;
#include "rsl.h"
char *argv0;
void
RslStream::relocate(void)
{
uint32 off = (uint32)this->data;
off -= 0x20;
*(uint32*)&this->reloc += off;
*(uint32*)&this->hashTab += off;
uint8 **rel = (uint8**)this->reloc;
for(uint32 i = 0; i < this->relocSize; i++){
rel[i] += off;
*this->reloc[i] += off;
}
}
RslFrame*
RslFrameForAllChildren(RslFrame *frame, RslFrameCallBack callBack, void *data)
{
for(RslFrame *child = frame->child;
child;
child = child->next)
if(callBack(child, data) == NULL)
break;
return frame;
}
RslClump*
RslClumpForAllAtomics(RslClump *clump, RslAtomicCallBack callback, void *pData)
{
RslAtomic *a;
RslLLLink *link;
for(link = rslLLLinkGetNext(&clump->atomicList.link);
link != &clump->atomicList.link;
link = link->next){
a = rslLLLinkGetData(link, RslAtomic, inClumpLink);
if(callback(a, pData) == NULL)
break;
}
return clump;
}
RslGeometry*
RslGeometryForAllMaterials(RslGeometry *geometry, RslMaterialCallBack fpCallBack, void *pData)
{
for(int32 i = 0; i < geometry->matList.numMaterials; i++)
if(fpCallBack(geometry->matList.materials[i], pData) == NULL)
break;
return geometry;
}
RslTexDictionary*
RslTexDictionaryCreate(void)
{
RslTexDictionary *dict = new RslTexDictionary;
memset(dict, 0, sizeof(RslTexDictionary));
dict->object.type = 6;
dict->texturesInDict.link.prev = &dict->texturesInDict.link;
dict->texturesInDict.link.next = &dict->texturesInDict.link;
return dict;
}
RslTexture*
RslTexDictionaryAddTexture(RslTexDictionary *dict, RslTexture *tex)
{
if(tex->dict){
tex->lInDictionary.prev->next = tex->lInDictionary.next;
tex->lInDictionary.next->prev = tex->lInDictionary.prev;
}
tex->dict = dict;
tex->lInDictionary.prev = &dict->texturesInDict.link;
tex->lInDictionary.next = dict->texturesInDict.link.next;
dict->texturesInDict.link.next->prev = &tex->lInDictionary;
dict->texturesInDict.link.next = &tex->lInDictionary;
return tex;
}
RslTexDictionary*
RslTexDictionaryForAllTextures(RslTexDictionary *dict, RslTextureCallBack fpCallBack, void *pData)
{
RslTexture *t;
RslLLLink *link;
for(link = rslLLLinkGetNext(&dict->texturesInDict.link);
link != &dict->texturesInDict.link;
link = link->next){
t = rslLLLinkGetData(link, RslTexture, lInDictionary);
if(fpCallBack(t, pData) == NULL)
break;
}
return dict;
}
uint32
guessSwizzling(uint32 w, uint32 h, uint32 d, uint32 mipmaps)
{
uint32 swiz = 0;
for(uint32 i = 0; i < mipmaps; i++){
switch(d){
case 4:
if(w >= 32 && h >= 16)
swiz |= 1<<i;
break;
case 8:
if(w >= 16 && h >= 4)
swiz |= 1<<i;
break;
}
w /= 2;
h /= 2;
}
return swiz;
}
RslRaster*
RslCreateRasterPS2(uint32 w, uint32 h, uint32 d, uint32 mipmaps)
{
RslRasterPS2 *r;
r = new RslRasterPS2;
uint32 tmp, logw = 0, logh = 0;
for(tmp = 1; tmp < w; tmp <<= 1)
logw++;
for(tmp = 1; tmp < h; tmp <<= 1)
logh++;
r->flags = 0;
r->flags |= logw&0x3F;
r->flags |= (logh&0x3F)<<6;
r->flags |= d << 12;
r->flags |= mipmaps << 20;
uint32 swiz = guessSwizzling(w, h, d, mipmaps);
r->flags |= swiz << 24;
return (RslRaster*)r;
}
RslTexture*
RslReadNativeTexturePS2(Stream *stream)
{
RslPs2StreamRaster rasterInfo;
uint32 len;
uint32 buf[2];
RslTexture *tex = RslTextureCreate(NULL);
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
stream->read(buf, sizeof(buf));
assert(buf[0] == 0x00505350); /* "PSP\0" */
assert(findChunk(stream, ID_STRING, &len, NULL));
stream->read(tex->name, len);
assert(findChunk(stream, ID_STRING, &len, NULL));
stream->read(tex->mask, len);
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
assert(findChunk(stream, ID_STRUCT, &len, NULL));
stream->read(&rasterInfo, sizeof(rasterInfo));
assert(findChunk(stream, ID_STRUCT, &len, NULL));
tex->raster = RslCreateRasterPS2(rasterInfo.width,
rasterInfo.height, rasterInfo.depth, rasterInfo.mipmaps);
tex->raster->ps2.data = new uint8[len];
stream->read(tex->raster->ps2.data, len);
assert(findChunk(stream, ID_EXTENSION, &len, NULL));
stream->seek(len);
return tex;
}
RslTexDictionary*
RslTexDictionaryStreamRead(Stream *stream)
{
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
int32 numTex = stream->readI32();
RslTexDictionary *txd = RslTexDictionaryCreate();
for(int32 i = 0; i < numTex; i++){
assert(findChunk(stream, ID_TEXTURENATIVE, NULL, NULL));
RslTexture *tex = RslReadNativeTexturePS2(stream);
RslTexDictionaryAddTexture(txd, tex);
}
return txd;
}
RslTexture*
RslTextureCreate(RslRaster *raster)
{
RslTexture *tex = new RslTexture;
memset(tex, 0, sizeof(RslTexture));
tex->raster = raster;
return tex;
}
RslFrame *dumpFrameCB(RslFrame *frame, void *data)
{
printf(" frm: %x %s %x\n", frame->nodeId, frame->name, frame->hierId);
RslFrameForAllChildren(frame, dumpFrameCB, data);
return frame;
}
RslMaterial *dumpMaterialCB(RslMaterial *material, void*)
{
printf(" mat: %s %x\n", material->texname, material->refCount);
if(material->matfx){
RslMatFX *fx = material->matfx;
printf(" matfx: ", fx->effectType);
if(fx->effectType == 2)
printf("env[%s %f] ", fx->env.texname, fx->env.intensity);
printf("\n");
}
return material;
}
RslAtomic *dumpAtomicCB(RslAtomic *atomic, void*)
{
printf(" atm: %x %x %x %p\n", atomic->unk1, atomic->unk2, atomic->unk3, atomic->hier);
RslGeometry *g = atomic->geometry;
RslGeometryForAllMaterials(g, dumpMaterialCB, NULL);
return atomic;
}
uint8*
getPalettePS2(RslRaster *raster)
{
uint32 f = raster->ps2.flags;
uint32 w = 1 << (f & 0x3F);
uint32 h = 1 << (f>>6 & 0x3F);
uint32 d = f>>12 & 0xFF;
uint32 mip = f>>20 & 0xF;
uint8 *data = raster->ps2.data;
if(d > 8)
return NULL;
while(mip--){
data += w*h*d/8;
w /= 2;
h /= 2;
}
return data;
}
uint8*
getTexelPS2(RslRaster *raster, int32 n)
{
uint32 f = raster->ps2.flags;
uint32 w = 1 << (f & 0x3F);
uint32 h = 1 << (f>>6 & 0x3F);
uint32 d = f>>12 & 0xFF;
uint8 *data = raster->ps2.data;
for(int32 i = 0; i < n; i++){
data += w*h*d/8;
w /= 2;
h /= 2;
}
return data;
}
void
convertCLUT(uint8 *texels, uint32 w, uint32 h)
{
uint8 map[4] = { 0, 16, 8, 24 };
for (uint32 i = 0; i < w*h; i++)
texels[i] = (texels[i] & ~0x18) | map[(texels[i] & 0x18) >> 3];
}
void
unswizzle8(uint8 *dst, uint8 *src, uint32 w, uint32 h)
{
for (uint32 y = 0; y < h; y++)
for (uint32 x = 0; x < w; x++) {
int32 block_loc = (y&(~0xF))*w + (x&(~0xF))*2;
uint32 swap_sel = (((y+2)>>2)&0x1)*4;
int32 ypos = (((y&(~3))>>1) + (y&1))&0x7;
int32 column_loc = ypos*w*2 + ((x+swap_sel)&0x7)*4;
int32 byte_sum = ((y>>1)&1) + ((x>>2)&2);
uint32 swizzled = block_loc + column_loc + byte_sum;
dst[y*w+x] = src[swizzled];
}
}
void
unswizzle16(uint16 *dst, uint16 *src, int32 w, int32 h)
{
for(int y = 0; y < h; y++)
for(int x = 0; x < w; x++){
int32 pageX = x & (~0x3f);
int32 pageY = y & (~0x3f);
int32 pages_horz = (w+63)/64;
int32 pages_vert = (h+63)/64;
int32 page_number = (pageY/64)*pages_horz + (pageX/64);
int32 page32Y = (page_number/pages_vert)*32;
int32 page32X = (page_number%pages_vert)*64;
int32 page_location = (page32Y*h + page32X)*2;
int32 locX = x & 0x3f;
int32 locY = y & 0x3f;
int32 block_location = (locX&(~0xf))*h + (locY&(~0x7))*2;
int32 column_location = ((y&0x7)*h + (x&0x7))*2;
int32 short_num = (x>>3)&1; // 0,1
uint32 swizzled = page_location + block_location +
column_location + short_num;
dst[y*w+x] = src[swizzled];
}
}
void
convertTo32(uint8 *out, uint8 *pal, uint8 *tex,
uint32 w, uint32 h, uint32 d, bool32 swiz)
{
uint32 x;
if(d == 32){
//memcpy(out, tex, w*h*4);
unswizzle16((uint16*)out, (uint16*)tex, w, h);
}
if(d == 16) return; // TODO
if(d == 8){
uint8 *dat = new uint8[w*h];
if(swiz)
unswizzle8(dat, tex, w, h);
else
memcpy(dat, tex, w*h);
tex = dat;
convertCLUT(tex, w, h);
for(uint32 i = 0; i < h; i++)
for(uint32 j = 0; j < w; j++){
x = *tex++;
*out++ = pal[x*4+0];
*out++ = pal[x*4+1];
*out++ = pal[x*4+2];
*out++ = pal[x*4+3]*255/128;
}
delete[] dat;
}
if(d == 4){
uint8 *dat = new uint8[w*h];
for(uint32 i = 0; i < w*h/2; i++){
dat[i*2+0] = tex[i] & 0xF;
dat[i*2+1] = tex[i] >> 4;
}
if(swiz){
uint8 *tmp = new uint8[w*h];
unswizzle8(tmp, dat, w, h);
delete[] dat;
dat = tmp;
}
tex = dat;
for(uint32 i = 0; i < h; i++)
for(uint32 j = 0; j < w; j++){
x = *tex++;
*out++ = pal[x*4+0];
*out++ = pal[x*4+1];
*out++ = pal[x*4+2];
*out++ = pal[x*4+3]*255/128;
}
delete[] dat;
}
}
RslTexture *dumpTextureCB(RslTexture *texture, void *pData)
{
uint32 f = texture->raster->ps2.flags;
uint32 w = 1 << (f & 0x3F);
uint32 h = 1 << (f>>6 & 0x3F);
uint32 d = f>>12 & 0xFF;
uint32 mip = f>>20 & 0xF;
uint32 swizmask = f>>24;
uint8 *palette = getPalettePS2(texture->raster);
uint8 *texels = getTexelPS2(texture->raster, 0);
printf(" %x %x %x %x %x %s\n", w, h, d, mip, swizmask, texture->name);
Image *img = new Image(w, h, 32);
img->allocate();
convertTo32(img->pixels, palette, texels, w, h, d, swizmask&1);
char *name = new char[strlen(texture->name)+5];
strcpy(name, texture->name);
strcat(name, ".tga");
writeTGA(img, name);
delete img;
delete[] name;
return texture;
}
void
usage(void)
{
fprintf(stderr, "%s [-t] input\n", argv0);
exit(1);
}
int
main(int argc, char *argv[])
{
gta::attachPlugins();
rw::version = 0;
assert(sizeof(void*) == 4);
int32 dotxd = 0;
ARGBEGIN{
case 't':
dotxd++;
break;
default:
usage();
}ARGEND;
if(argc < 1)
usage();
if(dotxd){
StreamFile stream;
assert(stream.open(argv[0], "rb"));
findChunk(&stream, ID_TEXDICTIONARY, NULL, NULL);
RslTexDictionary *txd = RslTexDictionaryStreamRead(&stream);
stream.close();
assert(txd);
RslTexDictionaryForAllTextures(txd, dumpTextureCB, NULL);
return 0;
}
StreamFile stream;
assert(stream.open(argv[0], "rb"));
RslStream *rslstr = new RslStream;
stream.read(rslstr, 0x20);
rslstr->data = new uint8[rslstr->fileSize-0x20];
stream.read(rslstr->data, rslstr->fileSize-0x20);
stream.close();
rslstr->relocate();
int largefile = rslstr->dataSize > 0x100000;
World *world;
Sector *sector;
RslClump *clump;
RslTexDictionary *txd;
if(rslstr->ident == WRLD_IDENT && largefile){ // hack
world = (World*)rslstr->data;
int len = strlen(argv[1])+1;
char filename[1024];
strncpy(filename, argv[1], len);
filename[len-3] = 'i';
filename[len-2] = 'm';
filename[len-1] = 'g';
filename[len] = '\0';
assert(stream.open(filename, "rb"));
filename[len-4] = '\\';
filename[len-3] = '\0';
char name[1024];
uint8 *data;
StreamFile outf;
RslStreamHeader *h;
uint32 i = 0;
for(h = world->sectors->sector; h->ident == WRLD_IDENT; h++){
sprintf(name, "world%04d.wrld", i++);
strcat(filename, name);
assert(outf.open(filename, "wb"));
data = new uint8[h->fileEnd];
memcpy(data, h, 0x20);
stream.seek(h->root, 0);
stream.read(data+0x20, h->fileEnd-0x20);
outf.write(data, h->fileEnd);
outf.close();
filename[len-3] = '\0';
}
// radar textures
h = world->textures;
for(i = 0; i < world->numTextures; i++){
sprintf(name, "txd%04d.chk", i);
strcat(filename, name);
assert(outf.open(filename, "wb"));
data = new uint8[h->fileEnd];
memcpy(data, h, 0x20);
stream.seek(h->root, 0);
stream.read(data+0x20, h->fileEnd-0x20);
outf.write(data, h->fileEnd);
outf.close();
filename[len-3] = '\0';
h++;
}
stream.close();
}else if(rslstr->ident == WRLD_IDENT){ // sector
sector = (Sector*)rslstr->data;
printf("resources\n");
for(uint32 i = 0; i < sector->numResources; i++){
OverlayResource *r = &sector->resources[i];
printf(" %d %p\n", r->id, r->raw);
}
printf("placement\n");
Placement *p;
for(p = sector->sectionA; p < sector->sectionEnd; p++){
printf(" %d, %d, %f %f %f\n", p->id &0x7FFF, p->resId, p->matrix[12], p->matrix[13], p->matrix[14]);
}
}else if(rslstr->ident == MDL_IDENT){
uint8 *p = *rslstr->hashTab;
p -= 0x24;
RslAtomic *a = (RslAtomic*)p;
clump = a->clump;
if(clump)
//RslClumpForAllAtomics(clump, dumpAtomicCB, NULL);
RslFrameForAllChildren(RslClumpGetFrame(clump), dumpFrameCB, NULL);
else
//dumpAtomicCB(a, NULL);
RslFrameForAllChildren(RslAtomicGetFrame(a), dumpFrameCB, NULL);
}else if(rslstr->ident == TEX_IDENT){
txd = (RslTexDictionary*)rslstr->data;
RslTexDictionaryForAllTextures(txd, dumpTextureCB, NULL);
}
return 0;
}