librw/src/gl/gl2_shaders/header_fs.inc
2020-05-15 00:00:13 +02:00

18 lines
375 B
C++

const char *header_frag_src =
"uniform vec2 u_alphaRef;\n"
"uniform vec4 u_fogData;\n"
"uniform vec4 u_fogColor;\n"
"#define u_fogStart (u_fogData.x)\n"
"#define u_fogEnd (u_fogData.y)\n"
"#define u_fogRange (u_fogData.z)\n"
"#define u_fogDisable (u_fogData.w)\n"
"void DoAlphaTest(float a)\n"
"{\n"
" if(a < u_alphaRef.x || a >= u_alphaRef.y)\n"
" discard;\n"
"}\n"
;