16 lines
167 B
GLSL
16 lines
167 B
GLSL
#version 330
|
|
|
|
uniform sampler2D tex;
|
|
|
|
in vec4 v_color;
|
|
in vec2 v_tex0;
|
|
|
|
out vec4 color;
|
|
|
|
void
|
|
main(void)
|
|
{
|
|
color = v_color*texture(tex, vec2(v_tex0.x, v_tex0.y));
|
|
}
|
|
|