librw/src/gl/shaders/im2d_gl3.inc

47 lines
827 B
C++

const char *im2d_vert_src =
"#version 330\n"
"//layout(std140) uniform Im2DState\n"
"//{\n"
"// int u_alphaTest;\n"
"// float u_alphaRef;\n"
"// mat4 u_xform;\n"
"//};\n"
"uniform vec4 u_xform;\n"
"layout(location = 0) in vec4 in_pos;\n"
"layout(location = 2) in vec4 in_color;\n"
"layout(location = 3) in vec2 in_tex0;\n"
"out vec4 v_color;\n"
"out vec2 v_tex0;\n"
"void\n"
"main(void)\n"
"{\n"
" gl_Position = in_pos;\n"
" gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw;\n"
" gl_Position.xyz *= gl_Position.w;\n"
" v_color = in_color;\n"
" v_tex0 = in_tex0;\n"
"}\n"
;
const char *im2d_frag_src =
"#version 330\n"
"uniform sampler2D tex;\n"
"in vec4 v_color;\n"
"in vec2 v_tex0;\n"
"out vec4 color;\n"
"void\n"
"main(void)\n"
"{\n"
" color = v_color*texture(tex, vec2(v_tex0.x, v_tex0.y));\n"
"}\n"
;