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librw/src/d3d
History
Martin Turski ed86df0675 added NOMINMAX macro-def to exclude min and max definitions of the Windows.h header
2017-07-21 00:07:42 +02:00
..
d3d8.cpp
implemented MaterialList struct
2017-03-16 11:42:59 +01:00
d3d8plugins.cpp
got animation, hanim and skinning basically working
2016-07-11 20:27:21 +02:00
d3d8render.cpp
implemented MaterialList struct
2017-03-16 11:42:59 +01:00
d3d9.cpp
fixed build for ps2
2017-07-12 10:10:57 +02:00
d3d9plugins.cpp
got animation, hanim and skinning basically working
2016-07-11 20:27:21 +02:00
d3d9render.cpp
implemented MaterialList struct
2017-03-16 11:42:59 +01:00
d3d.cpp
implemented DXT decompression
2016-07-19 23:37:37 +02:00
d3ddriver.cpp
hardcoded gl3 shaders; extended Image; bmp writer
2016-07-19 18:40:10 +02:00
rwd3d8.h
revised initialization again and restructured code for that
2016-06-27 21:59:35 +02:00
rwd3d9.h
revised initialization again and restructured code for that
2016-06-27 21:59:35 +02:00
rwd3d.h
added NOMINMAX macro-def to exclude min and max definitions of the Windows.h header
2017-07-21 00:07:42 +02:00
rwd3dimpl.h
rasters
2016-07-15 11:55:52 +02:00
rwxbox.h
fixed build for ps2
2017-07-12 10:10:57 +02:00
rwxboximpl.h
revised initialization again and restructured code for that
2016-06-27 21:59:35 +02:00
xbox.cpp
implemented MaterialList struct
2017-03-16 11:42:59 +01:00
xboxplugins.cpp
got animation, hanim and skinning basically working
2016-07-11 20:27:21 +02:00
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