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2024-08-15 18:40:30 +08:00
/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
/// \file
/// \brief \b [Internal] Random number generator
///
#ifndef __RAND_H
#define __RAND_H
#include "Export.hpp"
/// Initialise seed for Random Generator
/// \note not threadSafe, use an instance of RakNetRandom if necessary per thread
/// \param[in] seed The seed value for the random number generator.
extern void RAK_DLL_EXPORT seedMT( unsigned int seed );
/// \internal
/// \note not threadSafe, use an instance of RakNetRandom if necessary per thread
extern unsigned int RAK_DLL_EXPORT reloadMT( void );
/// Gets a random unsigned int
/// \note not threadSafe, use an instance of RakNetRandom if necessary per thread
/// \return an integer random value.
extern unsigned int RAK_DLL_EXPORT randomMT( void );
/// Gets a random float
/// \note not threadSafe, use an instance of RakNetRandom if necessary per thread
/// \return 0 to 1.0f, inclusive
extern float RAK_DLL_EXPORT frandomMT( void );
/// Randomizes a buffer
/// \note not threadSafe, use an instance of RakNetRandom if necessary per thread
extern void RAK_DLL_EXPORT fillBufferMT( void *buffer, unsigned int bytes );
namespace RakNet {
// Same thing as above functions, but not global
class RAK_DLL_EXPORT RakNetRandom
{
public:
RakNetRandom();
~RakNetRandom();
void SeedMT( unsigned int seed );
unsigned int ReloadMT( void );
unsigned int RandomMT( void );
float FrandomMT( void );
void FillBufferMT( void *buffer, unsigned int bytes );
protected:
unsigned int state[ 624 + 1 ];
unsigned int *next;
int left;
};
} // namespace RakNet
#endif