/* * Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ /// \file /// \brief \b [Internal] Random number generator /// #ifndef __RAND_SYNC_H #define __RAND_SYNC_H #include "Export.hpp" #include "Rand.hpp" #include "DS_Queue.hpp" #include "NativeTypes.hpp" namespace RakNet { class BitStream; class RAK_DLL_EXPORT RakNetRandomSync { public: RakNetRandomSync(); virtual ~RakNetRandomSync(); void SeedMT( uint32_t _seed ); void SeedMT( uint32_t _seed, uint32_t skipValues ); float FrandomMT( void ); unsigned int RandomMT( void ); uint32_t GetSeed( void ) const; uint32_t GetCallCount( void ) const; void SetCallCount( uint32_t i ); virtual void SerializeConstruction(RakNet::BitStream *constructionBitstream); virtual bool DeserializeConstruction(RakNet::BitStream *constructionBitstream); virtual void Serialize(RakNet::BitStream *outputBitstream); virtual void Deserialize(RakNet::BitStream *outputBitstream); protected: void Skip( uint32_t count ); DataStructures::Queue usedValues; uint32_t seed; uint32_t callCount; uint32_t usedValueBufferCount; RakNetRandom rnr; }; } // namespace RakNet #endif