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SDK/Include/D2DBaseTypes.h
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145
SDK/Include/D2DBaseTypes.h
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//---------------------------------------------------------------------------
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// This file is automatically generated. Please do not edit it directly.
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//
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// File name: D2DBaseTypes.h
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//---------------------------------------------------------------------------
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#pragma once
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#ifndef _D2DBASETYPES_INCLUDED
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#define _D2DBASETYPES_INCLUDED
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#ifndef COM_NO_WINDOWS_H
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#include <windows.h>
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#endif // #ifndef COM_NO_WINDOWS_H
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#ifndef D3DCOLORVALUE_DEFINED
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//+-----------------------------------------------------------------------------
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//
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// Struct:
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// D3DCOLORVALUE
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//
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//------------------------------------------------------------------------------
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typedef struct D3DCOLORVALUE
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{
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FLOAT r;
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FLOAT g;
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FLOAT b;
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FLOAT a;
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} D3DCOLORVALUE;
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#define D3DCOLORVALUE_DEFINED
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#endif
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//+-----------------------------------------------------------------------------
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//
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// Struct:
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// D2D_POINT_2U
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//
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//------------------------------------------------------------------------------
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typedef struct D2D_POINT_2U
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{
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UINT32 x;
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UINT32 y;
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} D2D_POINT_2U;
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//+-----------------------------------------------------------------------------
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//
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// Struct:
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// D2D_POINT_2F
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//
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//------------------------------------------------------------------------------
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typedef struct D2D_POINT_2F
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{
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FLOAT x;
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FLOAT y;
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} D2D_POINT_2F;
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//+-----------------------------------------------------------------------------
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//
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// Struct:
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// D2D_RECT_F
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//
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//------------------------------------------------------------------------------
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typedef struct D2D_RECT_F
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{
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FLOAT left;
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FLOAT top;
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FLOAT right;
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FLOAT bottom;
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} D2D_RECT_F;
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//+-----------------------------------------------------------------------------
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//
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// Struct:
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// D2D_RECT_U
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//
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//------------------------------------------------------------------------------
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typedef struct D2D_RECT_U
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{
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UINT32 left;
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UINT32 top;
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UINT32 right;
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UINT32 bottom;
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} D2D_RECT_U;
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//+-----------------------------------------------------------------------------
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//
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// Struct:
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// D2D_SIZE_F
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//
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//------------------------------------------------------------------------------
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typedef struct D2D_SIZE_F
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{
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FLOAT width;
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FLOAT height;
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} D2D_SIZE_F;
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//+-----------------------------------------------------------------------------
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//
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// Struct:
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// D2D_SIZE_U
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//
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//------------------------------------------------------------------------------
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typedef struct D2D_SIZE_U
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{
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UINT32 width;
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UINT32 height;
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} D2D_SIZE_U;
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typedef D3DCOLORVALUE D2D_COLOR_F;
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//+-----------------------------------------------------------------------------
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//
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// Struct:
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// D2D_MATRIX_3X2_F
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//
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//------------------------------------------------------------------------------
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typedef struct D2D_MATRIX_3X2_F
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{
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FLOAT _11;
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FLOAT _12;
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FLOAT _21;
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FLOAT _22;
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FLOAT _31;
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FLOAT _32;
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} D2D_MATRIX_3X2_F;
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#endif // #ifndef _D2DBASETYPES_INCLUDED
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