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@ -625,8 +625,7 @@ int main(int, char**)
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//Byte
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D3DX11_IMAGE_LOAD_INFO info; ID3DX11ThreadPump* pump{ nullptr };
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if (texture::logo == nullptr)
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D3DX11CreateShaderResourceViewFromMemory(g_pd3dDevice, logo_type, sizeof(logo_type), &info, pump, &texture::logo, 0);
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if (texture::foto == nullptr)
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D3DX11CreateShaderResourceViewFromMemory(g_pd3dDevice, foto_type, sizeof(foto_type), &info, pump, &texture::foto, 0);
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