15 lines
387 B
C++
Raw Normal View History

#pragma once
#include "imgui.h"
struct ImDrawList;
struct IDirect3DDevice9;
namespace blur
{
extern void set_device(IDirect3DDevice9* device) noexcept;
extern void clear_blur_textures() noexcept;
extern void device_reset() noexcept;
extern void new_frame() noexcept;
extern void add_blur(ImDrawList* drawList, ImVec2 min, ImVec2 max, float alpha = 1.f) noexcept;
}