2019-03-21 20:18:31 +01:00
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#pragma once
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#include "common.hpp"
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2020-12-26 15:18:41 +01:00
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#include "structs/player.hpp"
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#include "structs/temp.hpp"
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2020-12-26 17:13:06 +01:00
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#include "features/notify.hpp"
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#include "features/teleport.hpp"
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2019-03-21 20:18:31 +01:00
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2020-12-26 16:48:39 +01:00
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namespace big
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2019-03-21 20:18:31 +01:00
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{
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2020-12-26 15:18:41 +01:00
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inline Player g_playerId;
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inline Player g_selectedPlayer = -1;
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inline player g_players[32];
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// Temporary Variable struct
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inline temp g_temp = temp{};
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2020-12-26 16:48:39 +01:00
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// Screen Width & Height
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inline int x, y;
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namespace features
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{
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void run_tick();
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void script_func();
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}
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2019-03-21 20:18:31 +01:00
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}
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