TmpMenu/src/backend/looped/vehicle/vehicle_god.cpp

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#include "backend/looped/looped.hpp"
#include "backend/looped_command.hpp"
#include "natives.hpp"
#include "util/mobile.hpp"
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namespace big
{
class vehicle_godmode_internal : looped_command
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{
using looped_command::looped_command;
uint32_t last_bits = 0;
float last_water_collistion_strength = 0;
bool last_driving = false;
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void apply_godmode_to_vehicle(CVehicle* vehicle, bool personal_vehicle = false)
{
if (vehicle == nullptr)
{
return;
}
if (!personal_vehicle)
{
if (!PED::GET_PED_CONFIG_FLAG(self::ped, 62, false))
{
if (last_driving)
{
vehicle->m_deform_god = 0x9C;
vehicle->m_damage_bits = 0;
}
last_driving = false;
return;
}
last_driving = true;
}
if (g.vehicle.god_mode || g.vehicle.proof_collision)
{
vehicle->m_deform_god = 0x8C;
}
else
{
vehicle->m_deform_god = 0x9C;
}
uint32_t bits = g.vehicle.proof_mask;
uint32_t changed_bits = bits ^ last_bits;
uint32_t changed_or_enabled_bits = bits | changed_bits;
if (changed_or_enabled_bits)
{
uint32_t unchanged_bits = vehicle->m_damage_bits & ~changed_or_enabled_bits;
vehicle->m_damage_bits = unchanged_bits | bits;
if (personal_vehicle == false)
{
last_bits = bits;
}
}
}
virtual void on_tick() override
{
if (g_local_player)
{
Vehicle personal_vehicle = mobile::mechanic::get_personal_vehicle();
if (ENTITY::DOES_ENTITY_EXIST(personal_vehicle))
{
const auto personal_vehicle_ptr = reinterpret_cast<CVehicle*>(g_pointers->m_gta.m_handle_to_ptr(personal_vehicle));
apply_godmode_to_vehicle(personal_vehicle_ptr, true);
}
apply_godmode_to_vehicle(g_local_player->m_vehicle);
}
}
virtual void on_disable() override
{
if (g_local_player && g_local_player->m_vehicle)
{
g_local_player->m_vehicle->m_deform_god = 0x9C;
g_local_player->m_vehicle->m_damage_bits = 0;
}
}
};
static bool true_ref = true;
vehicle_godmode_internal g_vehicle_godmode_internal("$$vehgodmode", "", "", true_ref);
bool_command g_vehicle_godmode("vehgodmode", "Vehicle God Mode", "Prevents your vehicle from taking any form of damage",
g.vehicle.god_mode);
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}