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#include "backend/looped/looped.hpp"
namespace big
{
void looped::self_police()
{
if (g_local_player == nullptr || g_local_player->m_player_info == nullptr) return;
auto playerInfo = g_local_player->m_player_info;
if (g->self.never_wanted)
playerInfo->m_wanted_level = 0;
else if (g->self.force_wanted_level)
playerInfo->m_wanted_level = g->self.wanted_level;
}
}