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#pragma once
#include "CAutomobile.hpp"
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#include "CPedModelInfo.hpp"
#include "CPedWeaponManager.hpp"
#include "CPlayerInfo.hpp"
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#pragma pack(push, 1)
class CPed
{
public:
char pad_0000[32]; //0x0000
class CPedModelInfo* m_ped_model_info; //0x0020
uint8_t m_entity_type; //0x0028
char pad_0029[3]; //0x0029
uint8_t m_invisible; //0x002C
char pad_002D[1]; //0x002D
uint8_t m_freeze_momentum; //0x002E
char pad_002F[97]; //0x002F
rage::vector3 m_position; //0x0090
char pad_009C[237]; //0x009C
uint8_t m_godmode; //0x0189
char pad_018A[246]; //0x018A
float m_health; //0x0280
char pad_0284[28]; //0x0284
float m_maxhealth; //0x02A0
char pad_02A4[124]; //0x02A4
rage::vector3 m_velocity; //0x0320
char pad_032C[2564]; //0x032C
class CAutomobile* m_vehicle; //0x0D30
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char pad_0D38[912]; //0x0D38
class CPlayerInfo* m_player_info; //0x10C8
char pad_10D0[8]; //0x10D0
class CPedWeaponManager* m_weapon_manager; //0x10D8
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char pad_10E0[1024]; //0x10E0
float m_armor; //0x14E0
}; //Size: 0x14E4
static_assert(sizeof(CPed) == 0x14E4);
#pragma pack(pop)