2022-12-22 21:23:32 +00:00
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#include "backend/player_command.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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namespace big
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{
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class kill_player : player_command
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{
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using player_command::player_command;
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virtual CommandAccessLevel get_access_level()
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{
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return CommandAccessLevel::AGGRESSIVE;
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}
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virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
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{
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if (!player->get_ped())
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return;
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2023-03-01 21:27:15 +00:00
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g_pointers->m_send_network_damage((CEntity*)g_player_service->get_self()->get_ped(),
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(CEntity*)player->get_ped(),
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player->get_ped()->m_navigation->get_position(),
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0,
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true,
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RAGE_JOAAT("weapon_explosion"),
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10000.0f,
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2,
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0,
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(1 << 4),
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0,
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0,
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0,
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false,
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false,
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true,
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true,
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nullptr);
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2022-12-22 21:23:32 +00:00
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}
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};
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kill_player g_kill_player("kill", "Kill Player", "Kills the player, bypassing most forms of interior godmode", 0);
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}
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