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TmpMenu/src/backend/commands/self/skip_cutscene.cpp

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Commands (#725) * feat(Commands): Prototype command system * feat(Commands): Chat commands * refactor(Toxic): convert most options into commands * feat(Protections): block breakup kicks on other players as host * refactor(Kicks): convert most options into commands * refactor(Commands): add labels and descriptions to all commands * feat(Commands): cleanup on unload * refactor(Troll): convert most options into commands * refactor(Misc): convert most options into commands * refactor(Teleport): convert most options into commands * feat(Commands): Variadic commands and toggleable bools * feat(Hotkeys): hotkeys now use commands * fix(Chat): fix the chat window locking up when a message is sent * fix(Commands): properly handle spoofed username * fix(Spam): update filter Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-12-22 21:23:32 +00:00
#include "backend/command.hpp"
#include "natives.hpp"
namespace big
{
class skip_cutscene : command
{
using command::command;
virtual void execute(const std::vector<std::uint64_t>&, const std::shared_ptr<command_context> ctx)
{
CUTSCENE::STOP_CUTSCENE_IMMEDIATELY();
}
};
skip_cutscene g_skip_cutscene("skipcutscene", "Skip Cutscene", "Skips the currently playing cutscene", 0);
}
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