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#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "services/pickups/pickup_service.hpp"
#include "util/globals.hpp"
namespace big
{
class give_health : player_command
{
using player_command::player_command;
virtual CommandAccessLevel get_access_level()
{
return CommandAccessLevel::FRIENDLY;
}
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
{
g_pickup_service->give_player_health(player->id());
}
};
give_health g_give_health("givehealth", "Give Health", "Gives the player some health", 0);
}