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32 lines
957 B
C++
32 lines
957 B
C++
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#include "backend/player_command.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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#include "util/teleport.hpp"
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namespace big
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{
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class lock_vehicle : player_command
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{
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using player_command::player_command;
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virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
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{
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int lockStatus = VEHICLE::GET_VEHICLE_DOOR_LOCK_STATUS(player->id());
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Entity ent = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id());
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if (!PED::IS_PED_IN_ANY_VEHICLE(ent, true))
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{
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g_notification_service->push_warning("Toxic", "Target player is not in a vehicle.");
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}
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else
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{
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if (entity::take_control_of(ent))
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{
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entity::take_control_of(PED::GET_VEHICLE_PED_IS_USING(player->id()));
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VEHICLE::SET_VEHICLE_DOORS_LOCKED(PED::GET_VEHICLE_PED_IS_USING(player->id()), 4);
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}
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}
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}
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};
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lock_vehicle g_lock_vehicle("lockveh", "Lock Vehicle", "Locks vehicle doors", 0);
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}
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