TmpMenu/src/packet.cpp

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#include "packet.hpp"
#include "gta_util.hpp"
#include <network/Network.hpp>
#include <network/netConnection.hpp>
namespace big
{
packet::packet() :
m_buffer(m_data, sizeof(m_data))
{
}
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void packet::send(uint32_t msg_id, bool unk_flag)
{
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g_pointers->m_gta.m_queue_packet(gta_util::get_network()->m_game_session_ptr->m_net_connection_mgr, msg_id, m_data, (m_buffer.m_curBit + 7) >> 3, unk_flag ? 0x4000001 : 1, nullptr);
}
void packet::send(player_ptr player, int connection_id)
{
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send_direct(player->get_session_player()->m_player_data.m_peer_id_2, connection_id);
}
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void packet::send_direct(int peer_id, int connection_id)
{
auto mgr = gta_util::get_network()->m_game_session_ptr->m_net_connection_mgr;
auto peer = g_pointers->m_gta.m_get_connection_peer(mgr, peer_id);
g_pointers->m_gta.m_send_packet(mgr, &peer->m_peer_address, connection_id, m_data, (m_buffer.m_curBit + 7) >> 3, 0x1000000);
}
}