TmpMenu/src/backend/looped/vehicle/infinite_veh_ammo.cpp

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#include "backend/looped_command.hpp"
#include "natives.hpp"
namespace big
{
class infinite_veh_ammo : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
if (self::veh && VEHICLE::DOES_VEHICLE_HAVE_WEAPONS(self::veh))
{
for (int i = 0; i < 3; i++)
{
VEHICLE::SET_VEHICLE_WEAPON_RESTRICTED_AMMO(self::veh, i, -1);
}
VEHICLE::SET_VEHICLE_BOMB_AMMO(self::veh, -1);
VEHICLE::SET_VEHICLE_COUNTERMEASURE_AMMO(self::veh, -1);
}
}
virtual void on_disable() override
{
if (self::veh && VEHICLE::DOES_VEHICLE_HAVE_WEAPONS(self::veh))
{
for (int i = 0; i < 3; i++)
{
VEHICLE::SET_VEHICLE_WEAPON_RESTRICTED_AMMO(self::veh, i, 20);
}
VEHICLE::SET_VEHICLE_BOMB_AMMO(self::veh, 20);
VEHICLE::SET_VEHICLE_COUNTERMEASURE_AMMO(self::veh, 20);
}
}
};
infinite_veh_ammo g_infinite_veh_ammo("infinitevehammo", "VEHICLE_INFINITE_AMMO", "VEHICLE_INFINITE_AMMO_DESC", g.vehicle.infinite_veh_ammo);
}