2021-05-20 18:57:53 +02:00
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#include "backend/looped/looped.hpp"
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#include "core/enums.hpp"
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2022-05-23 06:38:45 +08:00
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#include "gta/enums.hpp"
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2021-05-20 18:57:53 +02:00
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#include "util/entity.hpp"
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namespace big
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{
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void looped::weapons_cage_gun()
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{
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2023-04-16 18:28:49 +00:00
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if (g.weapons.custom_weapon == CustomWeapon::CAGE_GUN && (!g.self.custom_weapon_stop || WEAPON::IS_PED_ARMED(self::ped, 4 | 2)))
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2021-05-20 18:57:53 +02:00
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{
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2022-05-23 06:38:45 +08:00
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if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_AIM))
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2021-05-20 18:57:53 +02:00
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{
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2022-05-23 06:38:45 +08:00
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if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, (int)ControllerInputs::INPUT_ATTACK))
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2021-05-20 18:57:53 +02:00
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{
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Entity entity;
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if (entity::raycast(&entity))
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{
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if (ENTITY::IS_ENTITY_A_PED(entity))
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{
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entity::cage_ped(entity);
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}
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}
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2023-03-01 21:27:15 +00:00
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else
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2023-10-20 12:24:44 -04:00
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{
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g_notification_service->push_error("CUSTOM_WEAPONS"_T.data(), "BACKEND_LOOPED_WEAPONS_CAGE_GUN_NO_ENTITY_FOUND"_T.data());
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}
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2021-05-20 18:57:53 +02:00
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}
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}
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}
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}
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2022-06-25 21:17:35 +02:00
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}
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