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2021-01-17 00:40:38 +01:00
#include "features.hpp"
namespace big
{
static const int controls[] = { 14, 15, 24 };
void features::cage_gun()
{
bool bCageGun = g_settings.options["custom_gun"]["type"] == 5;
if (bCageGun)
{
Hash currWeapon;
WEAPON::GET_CURRENT_PED_WEAPON(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_playerId), &currWeapon, 1);
if (currWeapon != RAGE_JOAAT("weapon_pistol") && currWeapon != RAGE_JOAAT("weapon_pistol_mk2")) return;
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
{
PLAYER::DISABLE_PLAYER_FIRING(g_playerId, true);
for (int control : controls)
PAD::DISABLE_CONTROL_ACTION(0, control, true);
if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, 24))
{
Entity entity;
if (functions::raycast_entity(&entity))
{
if (ENTITY::IS_ENTITY_A_PED(entity))
{
functions::cage_ped(entity);
}
}
else features::notify::above_map("No entity found.");
}
}
}
}
}