2023-03-01 21:27:15 +00:00
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#include "backend/looped_command.hpp"
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2022-12-22 21:23:32 +00:00
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#include "gta/enums.hpp"
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#include "natives.hpp"
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2022-03-02 08:48:53 -05:00
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namespace big
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{
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2023-03-01 21:27:15 +00:00
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class no_spread : looped_command
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{
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using looped_command::looped_command;
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2022-12-22 21:23:32 +00:00
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CWeaponInfo* p_modified_weapon = nullptr;
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2024-07-17 23:17:18 +02:00
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float og_accuracy_spread = 0;
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uint32_t og_accuracy_offset_hash = 0;
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void reset_to_og()
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{
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p_modified_weapon->m_accuracy_spread = og_accuracy_spread;
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p_modified_weapon->m_accuracy_offset_shake_hash = og_accuracy_offset_hash;
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}
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2023-03-01 21:27:15 +00:00
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virtual void on_tick() override
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{
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if (!g_local_player)
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{
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return;
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}
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2022-12-22 21:23:32 +00:00
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auto* const weapon_mgr = g_local_player->m_weapon_manager;
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if (weapon_mgr)
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{
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2023-06-06 07:40:40 +00:00
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if (p_modified_weapon != weapon_mgr->m_weapon_info)
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{
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2022-12-22 21:23:32 +00:00
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if (p_modified_weapon)
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2024-07-17 23:17:18 +02:00
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{
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reset_to_og();
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}
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2023-06-06 07:40:40 +00:00
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p_modified_weapon = weapon_mgr->m_weapon_info;
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if (weapon_mgr->m_weapon_info)
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{
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2024-07-17 23:17:18 +02:00
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// Backup
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{
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og_accuracy_spread = weapon_mgr->m_weapon_info->m_accuracy_spread;
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og_accuracy_offset_hash = weapon_mgr->m_weapon_info->m_accuracy_offset_shake_hash;
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}
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// Set to the good stuff
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{
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weapon_mgr->m_weapon_info->m_accuracy_spread = 0;
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weapon_mgr->m_weapon_info->m_accuracy_offset_shake_hash = 0;
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}
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}
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}
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}
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}
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virtual void on_disable() override
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{
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if (g_local_player && p_modified_weapon)
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{
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2024-07-17 23:17:18 +02:00
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reset_to_og();
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p_modified_weapon = nullptr;
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}
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}
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2023-03-01 21:27:15 +00:00
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};
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2022-12-22 21:23:32 +00:00
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2024-07-17 23:17:18 +02:00
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no_spread
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g_no_spread("nospread", "BACKEND_LOOPED_WEAPONS_NO_SPREAD", "BACKEND_LOOPED_WEAPONS_NO_SPREAD_DESC", g.weapons.no_spread);
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2022-12-22 21:23:32 +00:00
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}
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