TmpMenu/src/hooks/misc/game_skeleton_update.cpp

64 lines
1.6 KiB
C++
Raw Normal View History

#include "hooking.hpp"
2023-10-08 19:33:12 +00:00
// rage::gameSkeleton -> modes (does not derive from updateBase?) -> groups -> items
namespace big
{
2023-10-08 19:33:12 +00:00
class game_skeleton_update_group;
class game_skeleton_item;
#pragma pack(push, 8)
2023-10-08 19:33:12 +00:00
struct game_skeleton_update_mode
{
int m_type; // 0x00
game_skeleton_update_group* m_groups; // 0x08
game_skeleton_update_mode* m_next; // 0x10
};
static_assert(sizeof(game_skeleton_update_mode) == 0x18);
struct game_skeleton_update_group
{
virtual ~game_skeleton_update_group() = default;
virtual void run() = 0; // 0x08
char pad[0x10]; // 0x08
game_skeleton_update_group* m_next; // 0x18
game_skeleton_item* m_items; // 0x20
};
static_assert(sizeof(game_skeleton_update_group) == 0x28);
struct game_skeleton_item
{
virtual ~game_skeleton_item() = default;
virtual void run() = 0; // 0x08
char m_pad[0x8]; // 0x08
uint32_t m_hash; // 0x10
game_skeleton_item* m_next; // 0x18
};
static_assert(sizeof(game_skeleton_item) == 0x20);
#pragma pack(pop)
2023-10-08 19:33:12 +00:00
void hooks::game_skeleton_update(__int64 skeleton, int type)
{
2023-10-08 19:33:12 +00:00
for (auto mode = *(game_skeleton_update_mode**)(skeleton + 0x140); mode; mode = mode->m_next)
{
if (mode && mode->m_type == type)
{
for (auto group = mode->m_groups; group; group = group->m_next)
{
for (auto item = group->m_items; item; item = item->m_next)
{
if (item->m_hash != 0xA0F39FB6)
{
item->run();
}
}
}
break;
}
}
}
}