43 lines
927 B
C++
Raw Normal View History

2021-05-20 18:19:01 +02:00
#include "backend/looped/looped.hpp"
#include "core/enums.hpp"
#include "util/entity.hpp"
#include "util/vehicle.hpp"
2021-05-20 18:19:01 +02:00
#include "util/notify.hpp"
namespace big
{
static const int controls[] = { 14, 15, 24 };
void looped::weapons_repair_gun()
{
bool bRepairGun = g.weapons.custom_weapon == CustomWeapon::REPAIR_GUN;
if (bRepairGun)
{
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
{
PLAYER::DISABLE_PLAYER_FIRING(PLAYER::GET_PLAYER_INDEX(), true);
2021-05-20 18:19:01 +02:00
for (int control : controls)
PAD::DISABLE_CONTROL_ACTION(0, control, true);
if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, 24))
{
Entity entity;
if (entity::raycast(&entity))
{
if (ENTITY::IS_ENTITY_A_VEHICLE(entity))
{
vehicle::repair(entity);
2021-05-20 18:19:01 +02:00
}
else
{
notify::above_map("Entity is not a vehicle.");
}
}
else notify::above_map("No entity found.");
}
}
}
}
}