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# include "natives.hpp"
# include "backend/looped_command.hpp"
namespace big
{
class keep_on_ground : looped_command
{
using looped_command : : looped_command ;
virtual void on_tick ( ) override
{
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auto model = ENTITY : : GET_ENTITY_MODEL ( self : : veh ) ;
if ( ENTITY : : IS_ENTITY_IN_AIR ( self : : veh ) & &
( VEHICLE : : IS_THIS_MODEL_A_CAR ( model ) | |
VEHICLE : : IS_THIS_MODEL_A_BIKE ( model ) ) )
VEHICLE : : SET_VEHICLE_ON_GROUND_PROPERLY ( self : : veh , 5.0 ) ;
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}
} ;
keep_on_ground g_keep_on_ground ( " keeponground " , " Keep On Ground " , " Makes it so your vehicle is always on the ground on all four wheels " , g . vehicle . keep_on_ground ) ;
}