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#include "backend/looped_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "util/entity.hpp"
namespace big
{
class ped_rain : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
for (auto ped : entity::get_entities(false, true))
{
if (!ENTITY::IS_ENTITY_IN_AIR(ped))
{
Vector3 my_location = ENTITY::GET_ENTITY_COORDS(self::ped, 1);
my_location.x = my_location.x + (rand() % 100 + (-50));
my_location.y = my_location.y + (rand() % 100 + (-50));
my_location.z = my_location.z + (rand() % 50 + 50);
ENTITY::SET_ENTITY_COORDS(ped, my_location.x, my_location.y, my_location.z, 0, 0, 0, 0);
ENTITY::SET_ENTITY_VELOCITY(ped, 0.0, 0.0, -1.0);
}
}
}
};
ped_rain g_ped_rain("pedrain", "Rain Peds", "Will pour down and rain nearby peds.", g.world.nearby.ped_rain);
}