TmpMenu/BigBaseV2/src/views/view_teleport.cpp

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2022-02-28 23:04:56 +01:00
#include "views/view.hpp"
#include "fiber_pool.hpp"
#include "util/globals.hpp"
#include "util/teleport.hpp"
#include "util/vehicle.hpp"
namespace big
{
void view::teleport() {
ImGui::Text("Blips:");
components::button("Waypoint", [] {
teleport::to_waypoint();
});
components::button("Objective", [] {
static const int blips[] = { 1, 57, 128, 129, 130, 143, 144, 145, 146, 271, 286, 287, 288 };
for (int i = 0; i < (sizeof(blips) / sizeof(*blips)); i++) {
if (teleport::to_blip(blips[i], 5)) {
break;
}
}
});
ImGui::Text("Vehicles:");
components::button("Bring Personal Vehicle", [] {
Vehicle veh = globals::get_personal_vehicle();
if (ENTITY::IS_ENTITY_DEAD(veh, false)) return notify::above_map("Invalid vehicle handle...");
Vector3 location = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
vehicle::bring(veh, location);
});
components::button("Teleport to Personal Vehicle", [] {
Vehicle veh = globals::get_personal_vehicle();
if (ENTITY::IS_ENTITY_DEAD(veh, false)) return notify::above_map("Invalid vehicle handle...");
teleport::to_coords(
ENTITY::GET_ENTITY_COORDS(veh, true)
);
});
}
}