TmpMenu/src/backend/looped/weapons/force_crosshairs.cpp

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#include "backend/looped/looped.hpp"
#include "natives.hpp"
#include "core/enums.hpp"
namespace big
{
void looped::weapons_force_crosshairs()
{
if (g.weapons.force_crosshairs) {
HUD::SHOW_HUD_COMPONENT_THIS_FRAME(static_cast<int>(HudComponents::RETICLE));
}
}
}