TmpMenu/src/backend/looped/vehicle/boost_behavior.cpp

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#include "backend/looped/looped.hpp"
#include "core/enums.hpp"
#include "gta/enums.hpp"
#include "natives.hpp"
namespace big
{
void looped::vehicle_boost_behavior()
{
auto* const vehicle = g_local_player->m_vehicle;
if (vehicle && VEHICLE::GET_HAS_ROCKET_BOOST(self::veh))
{
if (g.vehicle.boost_behavior == eBoostBehaviors::INSTANT_REFIL && (vehicle->m_boost == 0.f || !vehicle->m_boost_state))// Instant Refill
{
vehicle->m_boost_allow_recharge = true;
vehicle->m_boost = 3.f;
}
else if (g.vehicle.boost_behavior == eBoostBehaviors::INFINITE_BOOST)// Infinite Boost
{
vehicle->m_boost_allow_recharge = true;
vehicle->m_boost = 3.f;
}
else if (g.vehicle.boost_behavior == eBoostBehaviors::HOLD_FOR_INFINITE)
{
if (vehicle->m_boost_state && PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_ROCKET_BOOST))
{
vehicle->m_boost_allow_recharge = true;
vehicle->m_boost = 3.f;
}
else if (vehicle->m_boost_state)
{
vehicle->m_boost_state = false;
}
}
}
}
}