TmpMenu/src/lua/lua_module.hpp

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#pragma once
#include "bindings/gui/gui_element.hpp"
#include "lua_patch.hpp"
#include "sol.hpp"
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#include "core/data/menu_event.hpp"
#include <services/gui/gui_service.hpp>
namespace big
{
class script;
class lua_module
{
sol::state m_state;
std::string m_module_name;
rage::joaat_t m_module_id;
std::chrono::time_point<std::chrono::file_clock> m_last_write_time;
public:
std::vector<script*> m_registered_scripts;
std::vector<std::shared_ptr<lua_patch>> m_registered_patches;
std::vector<big::tabs> m_owned_tabs;
std::unordered_map<big::tabs, std::vector<big::tabs>> m_tab_to_sub_tabs;
std::unordered_map<rage::joaat_t, std::vector<std::shared_ptr<lua::gui::gui_element>>> m_gui;
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std::unordered_map<menu_event, std::vector<sol::function>> m_event_callbacks;
std::vector<void*> m_allocated_memory;
lua_module(std::string module_name);
~lua_module();
rage::joaat_t module_id() const;
const std::string& module_name() const;
const std::chrono::time_point<std::chrono::file_clock> last_write_time() const;
// used for adding our own paths to the search paths of the lua require function
void add_folder_to_require_available_paths(const big::folder& scripts_folder);
void init_lua_api();
};
}