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2022-05-16 02:22:11 -04:00
#include "backend/looped/looped.hpp"
#include "natives.hpp"
#include "util/entity.hpp"
namespace big
{
static bool last_fly_tick = false;
void do_vehicle_fly()
{
Vector3 cam_pos = CAM::GET_GAMEPLAY_CAM_ROT(0);
ENTITY::SET_ENTITY_ROTATION(self::veh, cam_pos.x, cam_pos.y, cam_pos.z, 1, true);
ENTITY::SET_ENTITY_COLLISION(self::veh, !g->vehicle.fly.no_collision, true);
float locspeed = (g->vehicle.fly.speed * 10);
float locspeed2 = g->vehicle.fly.speed;
if (PAD::IS_CONTROL_PRESSED(0, 61))
{
locspeed = (locspeed * 2);
locspeed2 = (locspeed2 * 2);
}
if (PAD::IS_CONTROL_PRESSED(2, 71))
{
if (g->vehicle.fly.dont_stop)
{
ENTITY::APPLY_FORCE_TO_ENTITY(self::veh, 1, 0.0, g->vehicle.fly.speed, 0.0, 0.0, 0.0, 0.0, 0, 1, 1, 1, 0, 1);
}
else
{
VEHICLE::SET_VEHICLE_FORWARD_SPEED(self::veh, locspeed);
}
}
if (PAD::IS_CONTROL_PRESSED(2, 72))
{
float lsp = g->vehicle.fly.speed;
if (!PAD::IS_CONTROL_PRESSED(0, 61))
{
lsp = (g->vehicle.fly.speed * 2);
}
if (g->vehicle.fly.dont_stop)
{
ENTITY::APPLY_FORCE_TO_ENTITY(self::veh, 1, 0.0, 0 - (lsp), 0.0, 0.0, 0.0, 0.0, 0, 1, 1, 1, 0, 1);
}
else
{
VEHICLE::SET_VEHICLE_FORWARD_SPEED(self::veh, (0 - locspeed));
}
}
if (PAD::IS_CONTROL_PRESSED(2, 63))
{
float lsp = ((0 - g->vehicle.fly.speed) * 2);
if (!PAD::IS_CONTROL_PRESSED(0, 61))
{
lsp = (0 - g->vehicle.fly.speed);
}
if (g->vehicle.fly.dont_stop)
{
ENTITY::APPLY_FORCE_TO_ENTITY(self::veh, 1, (lsp), 0.0, 0.0, 0.0, 0.0, 0.0, 0, 1, 1, 1, 0, 1);
}
else
{
ENTITY::APPLY_FORCE_TO_ENTITY(self::veh, 1, (0 - (locspeed)), 0.0, 0.0, 0.0, 0.0, 0.0, 0, 1, 1, 1, 0, 1);
}
}
if (PAD::IS_CONTROL_PRESSED(2, 64))
{
float lsp = g->vehicle.fly.speed;
if (!PAD::IS_CONTROL_PRESSED(0, 61))
{
lsp = (g->vehicle.fly.speed * 2);
}
if (g->vehicle.fly.dont_stop)
{
ENTITY::APPLY_FORCE_TO_ENTITY(self::veh, 1, lsp, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 1, 1, 1, 0, 1);
}
else
{
ENTITY::APPLY_FORCE_TO_ENTITY(self::veh, 1, locspeed, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 1, 1, 1, 0, 1);
}
}
if (!g->vehicle.fly.dont_stop && !PAD::IS_CONTROL_PRESSED(2, 71) && !PAD::IS_CONTROL_PRESSED(2, 72))
{
VEHICLE::SET_VEHICLE_FORWARD_SPEED(self::veh, 0.0);
}
if (TASK::GET_IS_TASK_ACTIVE(self::ped, 2))
{
g->vehicle.fly.enabled = false;
VEHICLE::SET_VEHICLE_GRAVITY(self::veh, true);
ENTITY::SET_ENTITY_COLLISION(self::veh, true, true);
if (g->vehicle.fly.stop_on_exit)
{
VEHICLE::SET_VEHICLE_FORWARD_SPEED(self::veh, 0.0);
}
}
}
void looped::vehicle_fly()
{
if (g->vehicle.fly.enabled)
{
last_fly_tick = true;
if (!self::veh)
{
g_notification_service->push_warning("Warning", "Please be in a vehicle before enabling vehicle fly.");
g->vehicle.fly.enabled = false;
return;
}
else
{
if (NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(self::veh))
{
do_vehicle_fly();
VEHICLE::SET_VEHICLE_GRAVITY(self::veh, false);
}
else
{
for (int i = 0; i < 5; i++)
{
entity::take_control_of(self::veh);
g_notification_service->push_warning("Warning", "Failed to take control of the vehicle.");
}
}
}
}
else
{
if (last_fly_tick)
{
ENTITY::SET_ENTITY_COLLISION(self::veh, true, true);
VEHICLE::SET_VEHICLE_GRAVITY(self::veh, true);
last_fly_tick = false;
}
}
}
}