TmpMenu/src/views/players/view_players.cpp

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#include "fiber_pool.hpp"
#include "fonts/fonts.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "services/gui/gui_service.hpp"
#include "services/players/player_service.hpp"
#include "views/view.hpp"
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#define IMGUI_DEFINE_PLACEMENT_NEW
#define IMGUI_DEFINE_MATH_OPERATORS
#include <imgui_internal.h>
namespace big
{
static void player_button(const player_ptr& plyr)
{
bool selected_player = plyr == g_player_service->get_selected();
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// generate icons string
std::string player_icons;
if (plyr->is_host())
player_icons += FONT_ICON_HOST;
if (plyr->is_friend())
player_icons += FONT_ICON_FRIEND;
if (const auto ped = plyr->get_ped(); ped != nullptr && ped->m_ped_task_flag & (uint8_t)ePedTask::TASK_DRIVING)
player_icons += FONT_ICON_VEHICLE;
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const auto player_iconsc = player_icons.c_str();
const auto player_icons_end = player_iconsc + player_icons.size();
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// calculate icons width
const auto window = ImGui::GetCurrentWindow();
ImGui::PushFont(g.window.font_icon);
const auto icons_size = ImGui::CalcTextSize(player_iconsc, player_icons_end);
const ImVec2 icons_pos(window->DC.CursorPos.x + 300.0f - 32.0f - icons_size.x, window->DC.CursorPos.y + 2.0f);
const ImRect icons_box(icons_pos, icons_pos + icons_size);
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ImGui::PopFont();
if (plyr->is_modder)
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1.f, 0.1f, 0.1f, 1.f));
if (selected_player)
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.29f, 0.45f, 0.69f, 1.f));
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, {0.0, 0.5});
ImGui::PushID(plyr->id());
if (ImGui::Button(plyr->get_name(), {300.0f - ImGui::GetStyle().ScrollbarSize, 0.f}))
{
g_player_service->set_selected(plyr);
g_gui_service->set_selected(tabs::PLAYER);
g.window.switched_view = true;
}
ImGui::PopID();
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ImGui::PopStyleVar();
if (selected_player)
ImGui::PopStyleColor();
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if (plyr->is_modder)
ImGui::PopStyleColor();
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// render icons on top of the player button
ImGui::PushFont(g.window.font_icon);
ImGui::RenderTextWrapped(icons_box.Min, player_iconsc, player_icons_end, icons_size.x);
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ImGui::PopFont();
}
void view::players()
{
const auto player_count = g_player_service->players().size() + 1;
if (!*g_pointers->m_is_session_started && player_count < 2)
return;
float window_pos = 110.f + g_gui_service->nav_ctr * ImGui::CalcTextSize("W").y
+ g_gui_service->nav_ctr * ImGui::GetStyle().ItemSpacing.y
+ g_gui_service->nav_ctr * ImGui::GetStyle().ItemInnerSpacing.y + ImGui::GetStyle().WindowPadding.y;
ImGui::SetNextWindowSize({300.f, 0.f});
ImGui::SetNextWindowPos({10.f, window_pos});
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {2.0f, 2.0f});
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if (ImGui::Begin("playerlist", nullptr, window_flags))
{
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float window_height = (ImGui::CalcTextSize("A").y + ImGui::GetStyle().ItemInnerSpacing.y * 2 + 6.0f) * player_count + 10.0f;
window_height = window_height + window_pos > (float)*g_pointers->m_resolution_y - 10.f ? (float)*g_pointers->m_resolution_y - (window_pos + 40.f) : window_height;
ImGui::PushStyleColor(ImGuiCol_FrameBg, {0.f, 0.f, 0.f, 0.f});
ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, {0.f, 0.f, 0.f, 0.f});
if (ImGui::BeginListBox("##players", {ImGui::GetWindowSize().x - ImGui::GetStyle().WindowPadding.x * 2, window_height}))
{
player_button(g_player_service->get_self());
if (player_count > 1)
ImGui::Separator();
for (const auto& [_, player] : g_player_service->players())
player_button(player);
ImGui::EndListBox();
}
ImGui::PopStyleColor(2);
}
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ImGui::PopStyleVar();
ImGui::End();
}
}