TmpMenu/src/lua/lua_manager.cpp

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#include "lua_manager.hpp"
#include "file_manager.hpp"
namespace big
{
std::optional<std::filesystem::path> move_file_relative_to_folder(const std::filesystem::path& original, const std::filesystem::path& target, const std::filesystem::path& file)
{
// keeps folder hierarchy intact
const auto new_module_path = target / relative(file, original);
g_file_manager.ensure_file_can_be_created(new_module_path);
try
{
rename(file, new_module_path);
}
catch (const std::filesystem::filesystem_error& e)
{
LOG(FATAL) << "Failed to move Lua file: " << e.what();
return std::nullopt;
}
return {new_module_path};
}
lua_manager::lua_manager(folder scripts_folder, folder scripts_config_folder) :
m_scripts_folder(scripts_folder),
m_scripts_config_folder(scripts_config_folder),
m_disabled_scripts_folder(scripts_folder.get_folder("./disabled"))
{
m_wake_time_changed_scripts_check = std::chrono::high_resolution_clock::now() + m_delay_between_changed_scripts_check;
g_lua_manager = this;
load_all_modules();
}
lua_manager::~lua_manager()
{
unload_all_modules();
g_lua_manager = nullptr;
}
void lua_manager::disable_all_modules()
{
std::vector<std::filesystem::path> script_paths;
{
std::lock_guard guard(m_module_lock);
for (auto& module : m_modules)
{
script_paths.push_back(module->module_path());
module.reset();
}
m_modules.clear();
}
for (const auto& script_path : script_paths)
{
const auto new_module_path =
move_file_relative_to_folder(m_scripts_folder.get_path(), m_disabled_scripts_folder.get_path(), script_path);
if (new_module_path)
{
load_module(*new_module_path);
}
}
}
void lua_manager::enable_all_modules()
{
std::vector<std::filesystem::path> script_paths;
{
std::lock_guard guard(m_disabled_module_lock);
for (auto& module : m_disabled_modules)
{
script_paths.push_back(module->module_path());
module.reset();
}
m_disabled_modules.clear();
}
for (const auto& script_path : script_paths)
{
const auto new_module_path =
move_file_relative_to_folder(m_disabled_scripts_folder.get_path(), m_scripts_folder.get_path(), script_path);
if (new_module_path)
{
load_module(*new_module_path);
}
}
}
void lua_manager::load_all_modules()
{
for (const auto& entry : std::filesystem::recursive_directory_iterator(m_scripts_folder.get_path(), std::filesystem::directory_options::skip_permission_denied))
if (entry.is_regular_file() && entry.path().extension() == ".lua")
load_module(entry.path());
}
void lua_manager::unload_all_modules()
{
{
std::lock_guard guard(m_module_lock);
for (auto& module : m_modules)
module.reset();
m_modules.clear();
}
{
std::lock_guard guard(m_disabled_module_lock);
for (auto& module : m_disabled_modules)
module.reset();
m_disabled_modules.clear();
}
}
bool lua_manager::has_gui_to_draw(rage::joaat_t tab_hash)
{
std::lock_guard guard(m_module_lock);
for (const auto& module : m_modules)
{
if (const auto it = module->m_gui.find(tab_hash); it != module->m_gui.end())
{
if (it->second.size())
{
return true;
}
}
}
return false;
}
void lua_manager::draw_independent_gui()
{
std::lock_guard guard(m_module_lock);
for (const auto& module : m_modules)
{
for (const auto& element : module->m_independent_gui)
{
element->draw();
}
}
}
void lua_manager::draw_always_draw_gui()
{
std::lock_guard guard(m_module_lock);
for (const auto& module : m_modules)
{
for (const auto& element : module->m_always_draw_gui)
{
element->draw();
}
}
}
void lua_manager::draw_gui(rage::joaat_t tab_hash)
{
std::lock_guard guard(m_module_lock);
bool add_separator = false;
for (const auto& module : m_modules)
{
if (const auto it = module->m_gui.find(tab_hash); it != module->m_gui.end())
{
if (add_separator)
{
ImGui::Separator();
add_separator = false;
}
for (const auto& element : it->second)
{
element->draw();
add_separator = true;
}
}
}
}
bool lua_manager::dynamic_hook_pre_callbacks(const uintptr_t target_func_ptr, lua::memory::type_info_t return_type, lua::memory::runtime_func_t::return_value_t* return_value, std::vector<lua::memory::type_info_t> param_types, const lua::memory::runtime_func_t::parameters_t* params, const uint8_t param_count)
{
std::scoped_lock guard(m_module_lock);
bool call_orig_if_true = true;
for (const auto& module : m_modules)
{
const auto it = module->m_dynamic_hook_pre_callbacks.find(target_func_ptr);
if (it != module->m_dynamic_hook_pre_callbacks.end())
{
sol::object return_value_obj = module->to_lua(return_value, return_type);
std::vector<sol::object> args;
for (uint8_t i = 0; i < param_count; i++)
{
args.push_back(module->to_lua(params, i, param_types));
}
for (const auto& cb : it->second)
{
const auto new_call_orig_if_true = cb(return_value_obj, sol::as_args(args));
if (call_orig_if_true && new_call_orig_if_true.valid() && new_call_orig_if_true.get_type() == sol::type::boolean
&& new_call_orig_if_true.get<bool>() == false)
{
call_orig_if_true = false;
}
}
}
}
return call_orig_if_true;
}
void lua_manager::dynamic_hook_post_callbacks(const uintptr_t target_func_ptr, lua::memory::type_info_t return_type, lua::memory::runtime_func_t::return_value_t* return_value, std::vector<lua::memory::type_info_t> param_types, const lua::memory::runtime_func_t::parameters_t* params, const uint8_t param_count)
{
std::scoped_lock guard(m_module_lock);
for (const auto& module : m_modules)
{
const auto it = module->m_dynamic_hook_post_callbacks.find(target_func_ptr);
if (it != module->m_dynamic_hook_post_callbacks.end())
{
sol::object return_value_obj = module->to_lua(return_value, return_type);
std::vector<sol::object> args;
for (uint8_t i = 0; i < param_count; i++)
{
args.push_back(module->to_lua(params, i, param_types));
}
for (const auto& cb : it->second)
{
cb(return_value_obj, sol::as_args(args));
}
}
}
}
std::weak_ptr<lua_module> lua_manager::enable_module(rage::joaat_t module_id)
{
if (auto module = get_disabled_module(module_id).lock())
{
const auto module_path = module->module_path();
// unload module
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{
std::lock_guard guard(m_disabled_module_lock);
std::erase_if(m_disabled_modules, [module_id](auto& module) {
return module_id == module->module_id();
});
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}
const auto new_module_path =
move_file_relative_to_folder(m_disabled_scripts_folder.get_path(), m_scripts_folder.get_path(), module_path);
if (new_module_path)
{
return load_module(*new_module_path);
}
}
return {};
}
std::weak_ptr<lua_module> lua_manager::disable_module(rage::joaat_t module_id)
{
if (auto module = get_module(module_id).lock())
{
const auto module_path = module->module_path();
// unload module
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{
std::lock_guard guard(m_disabled_module_lock);
std::erase_if(m_modules, [module_id](auto& module) {
return module_id == module->module_id();
});
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}
const auto new_module_path =
move_file_relative_to_folder(m_scripts_folder.get_path(), m_disabled_scripts_folder.get_path(), module_path);
if (new_module_path)
{
return load_module(*new_module_path);
}
}
return {};
}
void lua_manager::unload_module(rage::joaat_t module_id)
{
std::lock_guard guard(m_module_lock);
std::erase_if(m_modules, [module_id](auto& module) {
return module_id == module->module_id();
});
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std::lock_guard guard2(m_disabled_module_lock);
std::erase_if(m_disabled_modules, [module_id](auto& module) {
return module_id == module->module_id();
});
}
std::weak_ptr<lua_module> lua_manager::load_module(const std::filesystem::path& module_path)
{
if (!std::filesystem::exists(module_path))
{
LOG(WARNING) << reinterpret_cast<const char*>(module_path.u8string().c_str()) << " does not exist in the filesystem. Not loading it.";
return {};
}
// Some scripts are library scripts, they do nothing on their own and are intended to be used with require, they take up space in the script list for no reason.
if (std::filesystem::relative(module_path.parent_path(), m_scripts_folder.get_path()).wstring().contains(L"includes"))
return {};
const auto module_name = module_path.filename().string();
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const auto id = rage::joaat(module_name);
std::lock_guard guard(m_module_lock);
for (const auto& module : m_modules)
{
if (module->module_id() == id)
{
LOG(WARNING) << "Module with the name " << module_name << " already loaded.";
return {};
}
}
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const auto rel = relative(module_path, m_disabled_scripts_folder.get_path());
const auto is_disabled_module = !rel.empty() && rel.native()[0] != '.';
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const auto module = std::make_shared<lua_module>(module_path, m_scripts_folder, is_disabled_module);
if (!module->is_disabled())
{
module->load_and_call_script();
m_modules.push_back(module);
return module;
}
std::lock_guard disabled_guard(m_disabled_module_lock);
m_disabled_modules.push_back(module);
return module;
}
void lua_manager::reload_changed_scripts()
{
if (!g.lua.enable_auto_reload_changed_scripts)
{
return;
}
if (m_wake_time_changed_scripts_check <= std::chrono::high_resolution_clock::now())
{
if (!exists(m_scripts_folder.get_path()))
{
// g_file_manager.ensure_folder_exists(m_scripts_folder.get_path());
return;
}
for (const auto& entry : std::filesystem::recursive_directory_iterator(m_scripts_folder.get_path(), std::filesystem::directory_options::skip_permission_denied))
{
if (entry.is_regular_file())
{
const auto& module_path = entry.path();
const auto last_write_time = entry.last_write_time();
for (const auto& module : m_modules)
{
if (module->module_path() == module_path && module->last_write_time() < last_write_time)
{
unload_module(module->module_id());
load_module(module_path);
break;
}
}
}
}
m_wake_time_changed_scripts_check = std::chrono::high_resolution_clock::now() + m_delay_between_changed_scripts_check;
}
}
std::weak_ptr<lua_module> lua_manager::get_module(rage::joaat_t module_id)
{
std::lock_guard guard(m_module_lock);
for (const auto& module : m_modules)
if (module->module_id() == module_id)
return module;
return {};
}
std::weak_ptr<lua_module> lua_manager::get_disabled_module(rage::joaat_t module_id)
{
std::lock_guard guard(m_disabled_module_lock);
for (const auto& module : m_disabled_modules)
if (module->module_id() == module_id)
return module;
return {};
}
void lua_manager::handle_error(const sol::error& error, const sol::state_view& state)
{
LOG(FATAL) << state["!module_name"].get<std::string_view>() << ": " << error.what();
Logger::FlushQueue();
}
}