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https://github.com/Mr-X-GTA/YimMenu.git
synced 2025-06-24 01:22:23 +08:00
Update to 1.67 (#1407)
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@ -1,5 +1,6 @@
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#include "core/scr_globals.hpp"
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#include "script_local.hpp"
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#include "services/tunables/tunables_service.hpp"
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#include "util/math.hpp"
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#include "util/scripts.hpp"
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#include "util/teleport.hpp"
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@ -7,7 +8,7 @@
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namespace big
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{
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int get_land_mark_beast_is_closest_to(player_ptr player, script_local land_mark_list)
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int get_land_mark_beast_is_closest_to(player_ptr player, script_local land_mark_list, int num_landmarks)
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{
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if (!player->get_ped() || !player->get_ped()->m_navigation)
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return -1;
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@ -18,7 +19,7 @@ namespace big
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player->get_ped()->m_navigation->get_position()->z);
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float distance = math::distance_between_vectors(transformed_vector, *land_mark_list.at(0, 3).as<Vector3*>());
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for (int i = 1; i < *script_global(262145).at(11711).as<int*>(); i++)
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for (int i = 1; i < num_landmarks; i++)
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{
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float new_distance = math::distance_between_vectors(transformed_vector, *land_mark_list.at(i, 3).as<Vector3*>());
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if (new_distance < distance)
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@ -46,22 +47,26 @@ namespace big
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});
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ImGui::Spacing();
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auto beast_land_mark_list = script_local(hunt_the_beast_script_thread, 599).at(1).at(19);
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auto beast_land_marks = *script_global(262145).at(11711).as<int*>();
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auto beast_land_mark_list =
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script_local(hunt_the_beast_script_thread, scr_locals::am_hunt_the_beast::broadcast_idx).at(1).at(19);
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static int* num_landmarks = nullptr;
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if (!num_landmarks)
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num_landmarks = g_tunables_service->get_tunable<int*>(RAGE_JOAAT("HUNT_THE_BEAST_NUMBER_OF_ACTIVE_LANDMARKS"));
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if (ImGui::ListBoxHeader("##beastlandmarks", ImVec2(400, 300)))
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{
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for (int i = 0; i < beast_land_marks; i++)
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for (int i = 0; i < (num_landmarks ? *num_landmarks : 10); i++)
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{
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auto script_local_land_mark = *beast_land_mark_list.at(i, 3).as<Vector3*>();
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std::string label = std::format("Tp to landmark {} at {} {} {}",
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std::string label = std::format("TP To Landmark {} at {} {} {}",
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i,
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script_local_land_mark.x,
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script_local_land_mark.y,
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script_local_land_mark.z);
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if (ImGui::Selectable(label.data(), i == get_land_mark_beast_is_closest_to(g_player_service->get_by_id(beast_player_index), beast_land_mark_list)))
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if (ImGui::Selectable(label.data(), i == get_land_mark_beast_is_closest_to(g_player_service->get_by_id(beast_player_index), beast_land_mark_list, num_landmarks ? *num_landmarks : 10)))
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g_fiber_pool->queue_job([script_local_land_mark, beast] {
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teleport::teleport_player_to_coords(g.player.spectating ? beast : g_player_service->get_self(), script_local_land_mark);
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});
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