feat(PlayerList): Further simplified how selected player is handled

This commit is contained in:
Yimura
2022-02-02 01:38:35 +01:00
parent b5c12a12bf
commit 0cff76852a
8 changed files with 71 additions and 36 deletions

View File

@ -20,12 +20,12 @@ namespace big
const char* player::get_name()
{
return m_net_game_player->get_name();
return m_net_game_player == nullptr ? "" : m_net_game_player->get_name();
}
rage::netPlayerData* player::get_net_data()
{
return m_net_game_player->get_net_data();
return m_net_game_player == nullptr ? false : m_net_game_player->get_net_data();
}
CNetGamePlayer* player::get_net_game_player()
@ -50,12 +50,12 @@ namespace big
uint8_t player::id()
{
return m_net_game_player->m_player_id;
return m_net_game_player == nullptr ? -1 : m_net_game_player->m_player_id;
}
bool player::is_host()
{
return m_net_game_player->is_host();
return m_net_game_player == nullptr ? false : m_net_game_player->is_host();
}
bool player::is_valid()
@ -63,6 +63,11 @@ namespace big
return m_net_game_player == nullptr ? false : m_net_game_player->is_valid();
}
bool player::equals(CNetGamePlayer* net_game_player)
{
return net_game_player == m_net_game_player;
}
std::string player::to_lowercase_identifier()
{
std::string lower = this->get_name();
@ -89,19 +94,38 @@ namespace big
}
}
m_dummy_player = new player(nullptr);
g_player_service = this;
}
player_service::~player_service()
{
g_player_service = nullptr;
delete m_dummy_player;
}
void player_service::do_cleanup()
{
m_selected_player = nullptr;
m_players.clear();
}
player* player_service::get_by_name(std::string name)
{
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
if (auto it = m_players.find(name); it != m_players.end())
return it->second.get();
return nullptr;
}
player* player_service::get_selected()
{
return m_selected_player == nullptr ? m_dummy_player : m_selected_player;
}
void player_service::player_join(CNetGamePlayer* net_game_player)
{
if (net_game_player == nullptr) return;
@ -118,9 +142,15 @@ namespace big
void player_service::player_leave(CNetGamePlayer* net_game_player)
{
if (net_game_player == nullptr) return;
if (m_selected_player && m_selected_player->equals(net_game_player))
m_selected_player = nullptr;
std::unique_ptr<player> plyr = std::make_unique<player>(net_game_player);
m_players.erase(plyr->to_lowercase_identifier());
}
void player_service::set_selected(player* plyr)
{
m_selected_player = plyr;
}
}